diff options
Diffstat (limited to 'keyboards/gmmk/pro/ansi/keymaps/macos')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/macos/config.h | 80 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c | 448 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/macos/readme.md | 85 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk | 4 |
4 files changed, 0 insertions, 617 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/config.h b/keyboards/gmmk/pro/ansi/keymaps/macos/config.h deleted file mode 100644 index 799c5d9593..0000000000 --- a/keyboards/gmmk/pro/ansi/keymaps/macos/config.h +++ /dev/null @@ -1,80 +0,0 @@ -/* Copyright 2021 zvuc <https://github.com/zvuc> - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once - -// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. -#ifdef RGB_MATRIX_ENABLE - #define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms) - -// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR - -// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state - #define RGB_DISABLE_WHEN_USB_SUSPENDED - -// Effects - #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain - #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes - - // Disable effects you don't like. - // Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758 - // #define DISABLE_RGB_MATRIX_SOLID_COLOR, // Static single hue, no speed support - // #define DISABLE_RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue - // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes - // #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes - // #define DISABLE_RGB_MATRIX_BREATHING, // Single hue brightness cycling animation - // #define DISABLE_RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right - // #define DISABLE_RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right - // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation - // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness - // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation - // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness - // #define DISABLE_RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient - // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right - // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom - // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in - // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in - // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right - // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard - // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard - // #define DISABLE_RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard - // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard - // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard - // #define DISABLE_RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue - // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation - // #define DISABLE_RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back - // #define DISABLE_RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left - // #define DISABLE_RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right - - // Framebuffer effects - // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! - // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation - - // Reactive effects - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - // #define DISABLE_RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out - -#endif diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c deleted file mode 100644 index 1f8c47306a..0000000000 --- a/keyboards/gmmk/pro/ansi/keymaps/macos/keymap.c +++ /dev/null @@ -1,448 +0,0 @@ -/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> - - GMMK Pro Standard keymap for macOS - by zvuc <https://github.com/zvuc> - - with code snippets from - Andre Brait <andrebrait@gmail.com>, stickandgum - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#include QMK_KEYBOARD_H - -enum my_keycodes { - KC_MSCTRL = SAFE_RANGE, - KC_LNPD, - LED_TLDE, - LED_1, - LED_2, - LED_3, - LED_4, - LED_5, - LED_6, - LED_7, - LED_8, - LED_9, - LED_0, - LED_MINS, - LED_EQL -}; - -#ifdef RGB_MATRIX_ENABLE - #ifndef RGB_CONFIRMATION_BLINKING_TIME - #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds - #endif -#endif // RGB_MATRIX_ENABLE - -// clang-format off -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Eject Rotary(Mute) -// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del -// Tab Q W E R T Y U I O P [ ] \ PgUp -// Caps A S D F G H J K L ; " Enter PgDn -// Sh_L Z X C V B N M , . ? Sh_R Up F13 -// Ct_L Opt_L Cmd_L SPACE Cmd_R Opt_R FN Left Down Right - - - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without - // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB - // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI - // if that's your preference. - // - // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and - // it'll be back to normal when you plug it back in. - // - // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). - // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. - // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. - [0] = LAYOUT( - KC_ESC, KC_BRID, KC_BRIU, KC_MSCTRL, KC_LNPD, RGB_VAD, RGB_VAI, KC_F7, KC_F8, KC_MRWD, KC_MPLY, KC_MFFD, KC_F12, KC_EJCT, KC_MUTE, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, - KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F13, - KC_LCTL, KC_LOPT, KC_LCMD, KC_SPC, KC_RCMD, KC_ROPT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT - ), - - [1] = LAYOUT( - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, - LED_TLDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, _______, KC_PSCR, - _______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, - _______, RGB_HUD, RGB_VAD, RGB_SAD, TG(2), _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, RGB_TOG, - _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI - ), - - // This is an alternative togglable layer to change default function row to standard F keys - [2] = LAYOUT( - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F24, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - - -}; -// clang-format on - -#ifdef ENCODER_ENABLE - bool encoder_update_user(uint8_t index, bool clockwise) { - // https://beta.docs.qmk.fm/using-qmk/simple-keycodes/feature_advanced_keycodes#alt-escape-for-alt-tab-id-alt-escape-for-alt-tab - if (get_mods() & MOD_MASK_CTRL) { // If CTRL is held - uint8_t mod_state = get_mods(); // Store all modifiers that are held - unregister_mods(MOD_MASK_CTRL); // Immediately unregister the CRTL key (don't send CTRL-PgDn) - del_mods doesn't work here (not immediate) - if (clockwise) { - rgblight_increase_hue(); - } else { - rgblight_decrease_hue(); - } - set_mods(mod_state); // Add back in the CTRL key - so ctrl-key will work if ctrl was never released after paging. - } else if (get_mods() & MOD_MASK_ALT) { - uint8_t mod_state = get_mods(); - unregister_mods(MOD_MASK_ALT); - if (clockwise) { - rgblight_increase_sat(); - } else { - rgblight_decrease_sat(); - } - set_mods(mod_state); - } else if (get_mods() & MOD_MASK_GUI) { - uint8_t mod_state = get_mods(); - unregister_mods(MOD_MASK_GUI); - if (clockwise) { - rgblight_increase_val(); - } else { - rgblight_decrease_val(); - } - set_mods(mod_state); - } else if (get_mods() & MOD_MASK_SHIFT) { - uint8_t mod_state = get_mods(); - unregister_mods(MOD_MASK_SHIFT); - if (clockwise) { - rgblight_increase_speed(); - } else { - rgblight_decrease_speed(); - } - set_mods(mod_state); - } else if (clockwise) { // All else volume. - tap_code(KC_VOLU); - } else { - tap_code(KC_VOLD); - } - return true; - } -#endif //ENCODER_ENABLE - -#ifdef RGB_MATRIX_ENABLE - - // Called on powerup and is the last _init that is run. - void keyboard_post_init_user(void) { - - int mods[35] = {0,2,3,4,5,11,17,33,49,55,65,95,97,79,94,85,93,96,90,69,92,67,76,80,91,75,86,68,77,81,92,28,34,39,44}; - int j; - - /* output each array element's value */ - for (j = 0; j < 35; j++ ) { - g_led_config.flags[mods[j]] = LED_FLAG_MODIFIER; - } - - if (!rgb_matrix_is_enabled()) { - rgb_matrix_enable(); - #ifdef CONSOLE_ENABLE - uprintf("ERROR! RGB Matrix Enabled and wrote to EEPROM! -How was the RGB Matrix Disabled?"); - #endif - } - } - - /* Renaming those to make the purpose on this keymap clearer */ - #define LED_FLAG_CAPS LED_FLAG_NONE - #define LED_FLAG_EFFECTS LED_FLAG_INDICATOR - - static void set_rgb_caps_leds(void); - - #if RGB_CONFIRMATION_BLINKING_TIME > 0 - static uint16_t effect_started_time = 0; - static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0; - static void start_effects(void); - - /* The higher this is, the slower the blinking will be */ - #ifndef TIME_SELECTED_BIT - #define TIME_SELECTED_BIT 8 - #endif - #if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16 - #error "TIME_SELECTED_BIT must be a positive integer smaller than 16" - #endif - #define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0 - #define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0 - #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 - - bool led_update_user(led_t led_state) { - if (led_state.caps_lock) { - if (!rgb_matrix_is_enabled()) { - /* Turn ON the RGB Matrix for CAPS LOCK */ - rgb_matrix_set_flags(LED_FLAG_CAPS); - rgb_matrix_enable(); - } - } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { - /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */ - rgb_matrix_set_flags(LED_FLAG_ALL); - rgb_matrix_disable(); - } - return true; - } - - bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - // https://github.com/qmk/qmk_firmware/issues/10111 - case KC_MSCTRL: - if (record->event.pressed) { - host_consumer_send(0x29F); - } else { - host_consumer_send(0); - } - return false; /* Skip all further processing of this key */ - - case KC_LNPD: - if (record->event.pressed) { - host_consumer_send(0x2A0); - } else { - host_consumer_send(0); - } - return false; /* Skip all further processing of this key */ - - #ifdef NKRO_ENABLE - #if RGB_CONFIRMATION_BLINKING_TIME > 0 - case NK_TOGG: - if (record->event.pressed) { - if (keymap_config.nkro) { - /* Turning NKRO OFF */ - effect_red(); - } else { - /* Turning NKRO ON */ - effect_green(); - } - start_effects(); - } - break; - #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 - #endif // NKRO_ENABLE - - #if RGB_CONFIRMATION_BLINKING_TIME > 0 - case TG(2): - if (record->event.pressed) { - if (IS_LAYER_OFF(2)) { - effect_red(); - } else { - effect_green(); - } - start_effects(); - } - break; - #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 - - /* LED quick preset keys assignments */ - case LED_TLDE: - rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR); // Can use RGB_M_P built-in keycode instead. - break; - case LED_1: - rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS); - break; - case LED_2: - rgb_matrix_mode(RGB_MATRIX_GRADIENT_UP_DOWN); - break; - case LED_3: - rgb_matrix_mode(RGB_MATRIX_JELLYBEAN_RAINDROPS); - break; - case LED_4: - rgb_matrix_mode(RGB_MATRIX_BAND_SAT); - break; - case LED_5: - rgb_matrix_mode(RGB_MATRIX_BAND_VAL); - break; - case LED_6: - rgb_matrix_mode(RGB_MATRIX_BAND_SPIRAL_VAL); - break; - case LED_7: - rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT); // Can use RGB_M_R built-in keycode instead. - break; - case LED_8: - rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL); // Can use RGB_M_SW built-in keycode instead. - break; - case LED_9: - rgb_matrix_mode(RGB_MATRIX_BREATHING); // Can use RGB_M_B built-in keycode instead. - break; - - #ifdef RGB_MATRIX_KEYPRESSES // Reactive effects require RGB_MATRIX_KEYPRESSES in config.h - case LED_0: - rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_WIDE); - break; - #endif //RGB_MATRIX_KEYPRESSES - - #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap and Rain require #define RGB_MATRIX_FRAMEBUFFER_EFFECTS in config.h - case LED_MINS: - rgb_matrix_mode(RGB_MATRIX_DIGITAL_RAIN); - break; - case LED_EQL: - rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP); - break; - #endif //RGB_MATRIX_FRAMEBUFFER_EFFECTS - - - // case RGB_MOD: - // case RGB_RMOD: - // case RGB_HUI: - // case RGB_HUD: - // case RGB_SAI: - // case RGB_SAD: - // case RGB_VAI: - // case RGB_VAD: - // case RGB_SPI: - case RGB_SPD: - if (record->event.pressed) { - if (rgb_matrix_get_flags() != LED_FLAG_ALL) { - /* Ignore changes to RGB settings while only it's supposed to be OFF */ - return false; - } - } - break; - - case RGB_TOG: - // if (record->event.pressed) { - // if (rgb_matrix_get_flags() == LED_FLAG_ALL) { - // rgb_matrix_set_flags(LED_FLAG_NONE); - // rgb_matrix_set_color_all(0, 0, 0); - // } else { - // rgb_matrix_set_flags(LED_FLAG_ALL); - // } - // } - // return false; - if (record->event.pressed) { - if (rgb_matrix_is_enabled()) { - switch (rgb_matrix_get_flags()) { - #if RGB_CONFIRMATION_BLINKING_TIME > 0 - case LED_FLAG_EFFECTS: - #endif - case LED_FLAG_CAPS: - /* Turned ON because of EFFECTS or CAPS, is actually OFF */ - /* Change to LED_FLAG_ALL to signal it's really ON */ - rgb_matrix_set_flags(LED_FLAG_ALL); - /* Will be re-enabled by the processing of the toggle */ - rgb_matrix_disable_noeeprom(); - break; - case LED_FLAG_ALL: - /* Is actually ON */ - #if RGB_CONFIRMATION_BLINKING_TIME > 0 - if (effect_started_time > 0) { - /* Signal EFFECTS */ - rgb_matrix_set_flags(LED_FLAG_EFFECTS); - /* Will be re-enabled by the processing of the toggle */ - rgb_matrix_disable_noeeprom(); - } else - #endif - if (host_keyboard_led_state().caps_lock) { - /* Signal CAPS */ - rgb_matrix_set_flags(LED_FLAG_CAPS); - /* Will be re-enabled by the processing of the toggle */ - rgb_matrix_disable_noeeprom(); - } - break; - } - } - } - break; - - } - return true; - } - - - void rgb_matrix_indicators_user() { - #if RGB_CONFIRMATION_BLINKING_TIME > 0 - if (effect_started_time > 0) { - /* Render blinking EFFECTS */ - uint16_t deltaTime = sync_timer_elapsed(effect_started_time); - if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) { - uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01; - uint8_t val_r = led_state * r_effect; - uint8_t val_g = led_state * g_effect; - uint8_t val_b = led_state * b_effect; - rgb_matrix_set_color_all(val_r, val_g, val_b); - if (host_keyboard_led_state().caps_lock) { - set_rgb_caps_leds(); - } - return; - } else { - /* EFFECTS duration is finished */ - effect_started_time = 0; - if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) { - /* It was turned ON because of EFFECTS */ - if (host_keyboard_led_state().caps_lock) { - /* CAPS is still ON. Demote to CAPS */ - rgb_matrix_set_flags(LED_FLAG_CAPS); - } else { - /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */ - rgb_matrix_set_flags(LED_FLAG_ALL); - rgb_matrix_disable_noeeprom(); - } - } - } - } - #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 - if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { - rgb_matrix_set_color_all(0x0, 0x0, 0x0); - } - if (host_keyboard_led_state().caps_lock) { - set_rgb_caps_leds(); - } - } - - #if RGB_CONFIRMATION_BLINKING_TIME > 0 - static void start_effects() { - effect_started_time = sync_timer_read(); - if (!rgb_matrix_is_enabled()) { - /* Turn it ON, signal the cause (EFFECTS) */ - rgb_matrix_set_flags(LED_FLAG_EFFECTS); - rgb_matrix_enable_noeeprom(); - } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { - /* It's already ON, promote the cause from CAPS to EFFECTS */ - rgb_matrix_set_flags(LED_FLAG_EFFECTS); - } - } - #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 - - static void set_rgb_caps_leds() { - rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1 - rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1 - rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2 - rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2 - rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3 - rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3 - rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4 - rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4 - rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5 - rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5 - rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6 - rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6 - rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7 - rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7 - rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8 - rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8 - rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED - } - -#endif // RGB_MATRIX_ENABLE diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/readme.md b/keyboards/gmmk/pro/ansi/keymaps/macos/readme.md deleted file mode 100644 index 8024e77cc1..0000000000 --- a/keyboards/gmmk/pro/ansi/keymaps/macos/readme.md +++ /dev/null @@ -1,85 +0,0 @@ -# GMMK Pro Standard Layout for macOS by zvuc - -As you may know, Glorious does not (yet) provide their Glorious Core software for macOS; so with stock firmware, there aren't any ways to customize layouts on the hardware level unless you turn to software-based override solutions such as [Karabiner Elements](https://karabiner-elements.pqrs.org/). This is my attempt to try to create the most macOS-like experience on the GMMK Pro, taking close notes from Apple's Magic Keyboard, also referencing code from other community keymaps. - -## Keymap -Layer 0 -<img width="1092" alt="Layer0" src="https://user-images.githubusercontent.com/2870726/132235505-64ac1c89-ecf9-49b5-a030-1d94389fc66d.png"> - -Layer 1 (Hold <kbd>Fn</kbd>) -<img width="1088" alt="Layer1" src="https://user-images.githubusercontent.com/2870726/133090831-5e84fb69-a8bf-463e-a8f6-f1f38a5901d6.png"> - -Layer 2 (Togglable alternative function row layout by pressing <kbd>Fn</kbd>+<kbd>F</kbd>) -<img width="1094" alt="Layer2" src="https://user-images.githubusercontent.com/2870726/133090841-0c6a8b16-bf46-4e6c-b8fa-79f213f95765.png"> - - -## Notable differences from stock key layout for Windows: -- <kbd>Delete</kbd> key placed right next to backspace (under rotary encoder) -- <kbd>F13</kbd> key for the bottommost row (Assign it to a shortcut you like in macOS preferences! [For example: "Emoji & Symbols" to bring up the emoji input popup instantly](https://user-images.githubusercontent.com/2870726/132237211-7e13c156-96a8-4a91-b215-28d310228feb.png)) -- <kbd>Eject</kbd> key for the last key in function row: Needed for macOS native global "Sleep" hotkey (<kbd>⌘</kbd><kbd>⌥</kbd><kbd>Eject</kbd>) - -## Notable Features -- VIA support -- Rotary Encoder support (Defaults to stock behavior Volume Up/Down) -- Standard order for macOS modifier keys: - * Left: <kbd>⌃ Control</kbd><kbd>⌥ Option</kbd><kbd>⌘ Command</kbd> - * Right: <kbd>⌘ Command</kbd><kbd>⌥ Option</kbd><kbd>Fn</kbd> -- Apple Magic Keyboard-like Function Row Mode (Toggle with <kbd>Fn</kbd>+<kbd>F</kbd>) - * <kbd>F1</kbd>: Decrease display brightness - * <kbd>F2</kbd>: Increase display brightness - * <kbd>F3</kbd>: Mission Control - * <kbd>F4</kbd>: Launchpad - * <kbd>F5</kbd>: Decrease keyboard backlight brightness - * <kbd>F6</kbd>: Increase keyboard backlight brightness - * <kbd>F7</kbd>: (none) - * <kbd>F8</kbd>: (none) - * <kbd>F9</kbd>: Media Rewind - * <kbd>F10</kbd>: Media Play/Pause - * <kbd>F11</kbd>: Media Fast Forward - * <kbd>F12</kbd>: (none) - -> #### NOTE -> - Media key mappings follow Apple Magic Keyboard except <kbd>F8</kbd> thru <kbd>F12</kbd>, where keys have been shifted by one to the right. It's because I wanted to get over the awkward gap between <kbd>F8</kbd> and <kbd>F9</kbd> that the GMMK Pro has—and also because we don't need dedicated keys for volume control when we have the more convenient rotary knob. -> - To access standard <kbd>F1</kbd> - <kbd>F12</kbd> keys, press the Function keys while holding <kbd>Fn</kbd>. -> - If you're planning to use Karabiner Elements, use the standard Function row mode (<kbd>F1</kbd> - <kbd>F12</kbd>) because Karabiner Elements always overrides function keys even if you want to just use simple or complex modifications, and it doesn't catch custom keys like Mission Control, Launchpad or <kbd>Eject</kbd>. (<kbd>Eject</kbd> is mapped as <kbd>F24</kbd> so you can replace it with 'Eject' within Karabiner.) - -## RGB Lighting -- Retains Glorious stock firmware key mappings for control - * <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>: Cycle presets - * <kbd>Fn</kbd><kbd>Left</kbd> / <kbd>Fn</kbd><kbd>Right</kbd>: Adjust speed - * <kbd>Fn</kbd><kbd>W</kbd> / <kbd>Fn</kbd><kbd>S</kbd>: Adjust brightness -- Quickly switch to popular presets: - * <kbd>Fn</kbd><kbd>`</kbd> : Solid color (no animation) - * <kbd>Fn</kbd><kbd>1</kbd> : Solid duotone (no animation) - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color. - * <kbd>Fn</kbd><kbd>2</kbd> : Vertical gradient - <kbd>Shift</kbd><kbd>Knob</kbd> to change secondary color. - * <kbd>Fn</kbd><kbd>3</kbd> : "Jellybean Raindrops" - * <kbd>Fn</kbd><kbd>4</kbd> : Horizontal wipe with white backlight - * <kbd>Fn</kbd><kbd>5</kbd> : Horizontal wipe - * <kbd>Fn</kbd><kbd>6</kbd> : Single color pinwheel - * <kbd>Fn</kbd><kbd>7</kbd> : Horizontal rainbow - * <kbd>Fn</kbd><kbd>8</kbd> : Rainbow pinwheel - * <kbd>Fn</kbd><kbd>9</kbd> : Breathing - * <kbd>Fn</kbd><kbd>0</kbd> : Reactive (light up on keypress) - * <kbd>Fn</kbd><kbd>-</kbd> : "Digital Rain" - * <kbd>Fn</kbd><kbd>=</kbd> : "Heatmap" -- RGB turns off after 20 minutes of inactivity -- RGB turns off when USB is suspended / enters sleep -- <kbd>Caps Lock</kbd> toggle indicator (<kbd>Caps Lock</kbd> key and side lights will turn red) -- Easy RGB control using Rotary Encoder - - <kbd>Control</kbd>+<kbd>Rotate Knob</kbd>: Adjust hue - - <kbd>Option</kbd>+<kbd>Rotate Knob</kbd>: Adjust saturation - - <kbd>Command</kbd>+<kbd>Rotate Knob</kbd>: Adjust brightness - -> All latest QMK effects [(41 as of now)](https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#rgb-matrix-effects-id-rgb-matrix-effects) are enabled by default and will apply in order when cycling through using <kbd>Fn</kbd><kbd>Up</kbd> / <kbd>Fn</kbd><kbd>Down</kbd>. You can disable specific effects by uncommenting (remove the `//` at the beginning of line) respective lines (ex: `#define DISABLE_RGB_MATRIX_BREATHING`) in `qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/zvuc/config.h` then recompiling the firmware. - -## Other Features -- 1000hz polling rate -- Short DEBOUNCE time (5 ms) -- Per-key debounce algorithm (`sym_defer_pk`) -- NKRO toggle (<kbd>Fn</kbd>+<kbd>N</kbd>) - -## Warning regarding VIA support -When observing this keyboard firmware in VIA, some custom-implemented keys such as Mission Control/Launchpad and RGB preset shortcuts appear as keycodes such as `0x5d62`. **These must not be modified!** There is no way to get their default functionality back unless you re-flash the firmware through QMK Toolbox. - -## Download pre-compiled firmware binary file -[Download BIN file from here](https://github.com/zvuc/qmk_firmware/releases/tag/zvuc-1.0.1) diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk deleted file mode 100644 index e9073d44a0..0000000000 --- a/keyboards/gmmk/pro/ansi/keymaps/macos/rules.mk +++ /dev/null @@ -1,4 +0,0 @@ -# Enable additional features. - -DEBOUNCE_TYPE = sym_defer_pk -VIA_ENABLE = yes |