diff options
Diffstat (limited to 'keyboards/crkbd/keymaps/devdev/config.h')
-rw-r--r-- | keyboards/crkbd/keymaps/devdev/config.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/devdev/config.h b/keyboards/crkbd/keymaps/devdev/config.h new file mode 100644 index 0000000000..793c7b020b --- /dev/null +++ b/keyboards/crkbd/keymaps/devdev/config.h @@ -0,0 +1,117 @@ +/* +This is the c configuration file for the keymap + +Copyright 2012 Jun Wako <wakojun@gmail.com> +Copyright 2015 Jack Humbert +Copyright 2021 Dane Evans + + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +//#define USE_MATRIX_I2C + +/* Select hand configuration */ + +#define MASTER_LEFT +// #define MASTER_RIGHT +// #define EE_HANDS + +#define CUSTOM_FONT + +#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding + +#define TAPPING_FORCE_HOLD +#define TAPPING_TERM 200 + +#define RGBLIGHT_SLEEP +// +#define RGBLIGHT_LAYERS + +#ifdef RGBLIGHT_ENABLE + #undef RGBLED_NUM + + //#define RGBLIGHT_ANIMATIONS + #define RGBLIGHT_EFFECT_BREATHING + #define RGBLIGHT_EFFECT_RAINBOW_MOOD + #define RGBLIGHT_EFFECT_RAINBOW_SWIRL + #define RGBLIGHT_EFFECT_SNAKE + #define RGBLIGHT_EFFECT_KNIGHT + //#define RGBLIGHT_EFFECT_CHRISTMAS + //#define RGBLIGHT_EFFECT_STATIC_GRADIENT + //#define RGBLIGHT_EFFECT_RGB_TEST + //#define RGBLIGHT_EFFECT_ALTERNATING + //#define RGBLIGHT_EFFECT_TWINKLE + + //#define RGBLED_NUM 54 + //#define RGBLED_SPLIT 27 + //#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet + + #define RGBLED_NUM 27 + #define RGBLIGHT_LIMIT_VAL 120 + #define RGBLIGHT_HUE_STEP 10 + #define RGBLIGHT_SAT_STEP 17 + #define RGBLIGHT_VAL_STEP 17 +#endif + +#ifdef RGB_MATRIX_ENABLE +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. + +#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT + +# define RGB_MATRIX_HUE_STEP 8 +# define RGB_MATRIX_SAT_STEP 8 +# define RGB_MATRIX_VAL_STEP 8 +# define RGB_MATRIX_SPD_STEP 10 + +/* Disable the animations you don't want/need. You will need to disable a good number of these * + * because they take up a lot of space. Disable until you can successfully compile your firmware. */ + # define DISABLE_RGB_MATRIX_ALPHAS_MODS +// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN +// # define DISABLE_RGB_MATRIX_BREATHING +// # define DISABLE_RGB_MATRIX_CYCLE_ALL +// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN +// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN +// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +// # define DISABLE_RGB_MATRIX_DUAL_BEACON +// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON +// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS +// # define DISABLE_RGB_MATRIX_RAINDROPS +// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS + # define DISABLE_RGB_MATRIX_TYPING_HEATMAP +// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE + # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS + # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// # define DISABLE_RGB_MATRIX_SPLASH +// # define DISABLE_RGB_MATRIX_MULTISPLASH +// # define DISABLE_RGB_MATRIX_SOLID_SPLASH +// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH +#endif |