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authorMakotoKurauchi <pluis@me.com>2021-09-19 04:28:41 +0900
committerGitHub <noreply@github.com>2021-09-18 12:28:41 -0700
commitc2f3c418f33bf5d8d60e005de4d076949a7c7098 (patch)
treec6bce71deddb5f9aee697b75f4fe83e61f0979ed /keyboards/yushakobo/quick17/config.h
parente3e58aae6aaf4eb5f5a26c46dcc3d249cffb1a5f (diff)
[Keyboard] Add new keyboard quick17 (#13703)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: keyaki-namiki <28521374+keyaki-namiki@users.noreply.github.com>
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diff --git a/keyboards/yushakobo/quick17/config.h b/keyboards/yushakobo/quick17/config.h
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+/*
+Copyright 2021 yushakobo
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x3265
+#define PRODUCT_ID 0x0006
+#define DEVICE_VER 0x0001
+#define MANUFACTURER yushakobo
+#define PRODUCT quick17
+
+/* key matrix size */
+#define MATRIX_ROWS 3
+#define MATRIX_COLS 6
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { F4, B3, B6 }
+#define MATRIX_COL_PINS { F5, D4, E6, F7, C6, D7 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+//#define BACKLIGHT_PIN B7
+//#define BACKLIGHT_LEVELS 3
+//#define BACKLIGHT_BREATHING
+
+#define RGB_DI_PIN D2
+#define RGBLED_NUM 18
+
+#ifdef RGB_MATRIX_ENABLE
+# define DRIVER_LED_TOTAL RGBLED_NUM
+# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+// HSV_TEAL
+// #define RGB_MATRIX_STARTUP_HUE 128
+// #define RGB_MATRIX_STARTUP_SAT 255
+ #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
+# define RGB_MATRIX_HUE_STEP 8
+# define RGB_MATRIX_SAT_STEP 8
+# define RGB_MATRIX_VAL_STEP 8
+# define RGB_MATRIX_SPD_STEP 10
+#endif
+
+
+
+
+#ifdef RGBLIGHT_ENABLE
+# define RGBLIGHT_LED_MAP {\
+ 6, 7, 12, 13, 14, 15,\
+ 16, 17, 11, 10, 9, 8,\
+ 0, 1, 2, 3, 4, 5\
+ }
+# define RGBLIGHT_HUE_STEP 8
+# define RGBLIGHT_SAT_STEP 8
+# define RGBLIGHT_VAL_STEP 8
+# define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
+//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+/*== all animations enable ==*/
+//# define RGBLIGHT_ANIMATIONS
+/*== or choose animations ==*/
+//# define RGBLIGHT_EFFECT_BREATHING
+# define RGBLIGHT_EFFECT_RAINBOW_MOOD
+# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+//# define RGBLIGHT_EFFECT_SNAKE
+//# define RGBLIGHT_EFFECT_KNIGHT
+# define RGBLIGHT_EFFECT_CHRISTMAS
+# define RGBLIGHT_EFFECT_STATIC_GRADIENT
+# define RGBLIGHT_EFFECT_RGB_TEST
+//# define RGBLIGHT_EFFECT_ALTERNATING
+/*== customize breathing effect ==*/
+/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+/*==== use exp() and sin() ====*/
+//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+
+#define RGBLIGHT_LAYERS
+#define RGBLIGHT_MAX_LAYERS 8
+
+#endif
+
+#ifdef ENCODER_ENABLE
+#define ENCODERS_PAD_A { B4 }
+#define ENCODERS_PAD_B { B5 }
+#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
+/* Bootmagic Lite key configuration */
+//#define BOOTMAGIC_LITE_ROW 0
+//#define BOOTMAGIC_LITE_COLUMN 0