From c2f3c418f33bf5d8d60e005de4d076949a7c7098 Mon Sep 17 00:00:00 2001 From: MakotoKurauchi Date: Sun, 19 Sep 2021 04:28:41 +0900 Subject: [Keyboard] Add new keyboard quick17 (#13703) Co-authored-by: Drashna Jaelre Co-authored-by: Ryan Co-authored-by: keyaki-namiki <28521374+keyaki-namiki@users.noreply.github.com> --- keyboards/yushakobo/quick17/config.h | 143 +++++++++++++++++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 keyboards/yushakobo/quick17/config.h (limited to 'keyboards/yushakobo/quick17/config.h') diff --git a/keyboards/yushakobo/quick17/config.h b/keyboards/yushakobo/quick17/config.h new file mode 100644 index 0000000000..ab33c84082 --- /dev/null +++ b/keyboards/yushakobo/quick17/config.h @@ -0,0 +1,143 @@ +/* +Copyright 2021 yushakobo + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x3265 +#define PRODUCT_ID 0x0006 +#define DEVICE_VER 0x0001 +#define MANUFACTURER yushakobo +#define PRODUCT quick17 + +/* key matrix size */ +#define MATRIX_ROWS 3 +#define MATRIX_COLS 6 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { F4, B3, B6 } +#define MATRIX_COL_PINS { F5, D4, E6, F7, C6, D7 } +#define UNUSED_PINS + +/* COL2ROW, ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +//#define BACKLIGHT_PIN B7 +//#define BACKLIGHT_LEVELS 3 +//#define BACKLIGHT_BREATHING + +#define RGB_DI_PIN D2 +#define RGBLED_NUM 18 + +#ifdef RGB_MATRIX_ENABLE +# define DRIVER_LED_TOTAL RGBLED_NUM +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. +// HSV_TEAL +// #define RGB_MATRIX_STARTUP_HUE 128 +// #define RGB_MATRIX_STARTUP_SAT 255 + #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS +# define RGB_MATRIX_HUE_STEP 8 +# define RGB_MATRIX_SAT_STEP 8 +# define RGB_MATRIX_VAL_STEP 8 +# define RGB_MATRIX_SPD_STEP 10 +#endif + + + + +#ifdef RGBLIGHT_ENABLE +# define RGBLIGHT_LED_MAP {\ + 6, 7, 12, 13, 14, 15,\ + 16, 17, 11, 10, 9, 8,\ + 0, 1, 2, 3, 4, 5\ + } +# define RGBLIGHT_HUE_STEP 8 +# define RGBLIGHT_SAT_STEP 8 +# define RGBLIGHT_VAL_STEP 8 +# define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */ +//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +/*== all animations enable ==*/ +//# define RGBLIGHT_ANIMATIONS +/*== or choose animations ==*/ +//# define RGBLIGHT_EFFECT_BREATHING +# define RGBLIGHT_EFFECT_RAINBOW_MOOD +# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +//# define RGBLIGHT_EFFECT_SNAKE +//# define RGBLIGHT_EFFECT_KNIGHT +# define RGBLIGHT_EFFECT_CHRISTMAS +# define RGBLIGHT_EFFECT_STATIC_GRADIENT +# define RGBLIGHT_EFFECT_RGB_TEST +//# define RGBLIGHT_EFFECT_ALTERNATING +/*== customize breathing effect ==*/ +/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +/*==== use exp() and sin() ====*/ +//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 + +#define RGBLIGHT_LAYERS +#define RGBLIGHT_MAX_LAYERS 8 + +#endif + +#ifdef ENCODER_ENABLE +#define ENCODERS_PAD_A { B4 } +#define ENCODERS_PAD_B { B5 } +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* disable these deprecated features by default */ +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + +/* Bootmagic Lite key configuration */ +//#define BOOTMAGIC_LITE_ROW 0 +//#define BOOTMAGIC_LITE_COLUMN 0 -- cgit v1.2.3