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author | coderkun <olli@coderkun.de> | 2017-05-06 12:19:45 +0200 |
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committer | coderkun <olli@coderkun.de> | 2017-05-06 12:19:45 +0200 |
commit | 49046f621bc8304c8c7ba7a065d2568f45ecc616 (patch) | |
tree | 4a1fc5d37e012502ff4732c801381eec814a2e01 /keyboards/ergodox/infinity/visualizer.c | |
parent | 9e7448ea89a1a88317f0acb805819af79d0a76e3 (diff) | |
parent | c5cef025ec39e67408f000825747d88c6aaa86eb (diff) |
Merge tag '0.5.43' into coderkun_neo2
Diffstat (limited to 'keyboards/ergodox/infinity/visualizer.c')
-rw-r--r-- | keyboards/ergodox/infinity/visualizer.c | 329 |
1 files changed, 329 insertions, 0 deletions
diff --git a/keyboards/ergodox/infinity/visualizer.c b/keyboards/ergodox/infinity/visualizer.c new file mode 100644 index 0000000000..a4b09a34d0 --- /dev/null +++ b/keyboards/ergodox/infinity/visualizer.c @@ -0,0 +1,329 @@ +/* +Copyright 2016 Fred Sundvik <fsundvik@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +// Currently we are assuming that both the backlight and LCD are enabled +// But it's entirely possible to write a custom visualizer that use only +// one of them +#ifndef LCD_BACKLIGHT_ENABLE +#error This visualizer needs that LCD backlight is enabled +#endif + +#ifndef LCD_ENABLE +#error This visualizer needs that LCD is enabled +#endif + +#include "visualizer.h" +#include "visualizer_keyframes.h" +#include "lcd_keyframes.h" +#include "lcd_backlight_keyframes.h" +#include "system/serial_link.h" +#include "animations.h" + +static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); +static const uint32_t initial_color = LCD_COLOR(0, 0, 0); + +static const uint32_t led_emulation_colors[4] = { + LCD_COLOR(0, 0, 0), + LCD_COLOR(255, 255, 255), + LCD_COLOR(84, 255, 255), + LCD_COLOR(168, 255, 255), +}; + +static uint32_t next_led_target_color = 0; + +typedef enum { + LCD_STATE_INITIAL, + LCD_STATE_LAYER_BITMAP, + LCD_STATE_BITMAP_AND_LEDS, +} lcd_state_t; + +static lcd_state_t lcd_state = LCD_STATE_INITIAL; + +typedef struct { + uint8_t led_on; + uint8_t led1; + uint8_t led2; + uint8_t led3; +} visualizer_user_data_t; + +// Don't access from visualization function, use the visualizer state instead +static visualizer_user_data_t user_data_keyboard = { + .led_on = 0, + .led1 = LED_BRIGHTNESS_HI, + .led2 = LED_BRIGHTNESS_HI, + .led3 = LED_BRIGHTNESS_HI, +}; + +_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE, + "Please increase the VISUALIZER_USER_DATA_SIZE"); + +// Feel free to modify the animations below, or even add new ones if needed + + +// The color animation animates the LCD color when you change layers +static keyframe_animation_t one_led_color = { + .num_frames = 1, + .loop = false, + .frame_lengths = {gfxMillisecondsToTicks(0)}, + .frame_functions = {backlight_keyframe_set_color}, +}; + +bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) { + uint32_t temp = next_led_target_color; + next_led_target_color = state->target_lcd_color; + state->target_lcd_color = temp; + return false; +} + +// The color animation animates the LCD color when you change layers +static keyframe_animation_t two_led_colors = { + .num_frames = 2, + .loop = true, + .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)}, + .frame_functions = {backlight_keyframe_set_color, swap_led_target_color}, +}; + +// The LCD animation alternates between the layer name display and a +// bitmap that displays all active layers +static keyframe_animation_t lcd_bitmap_animation = { + .num_frames = 1, + .loop = false, + .frame_lengths = {gfxMillisecondsToTicks(0)}, + .frame_functions = {lcd_keyframe_display_layer_bitmap}, +}; + +static keyframe_animation_t lcd_bitmap_leds_animation = { + .num_frames = 2, + .loop = true, + .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, + .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states}, +}; + +void initialize_user_visualizer(visualizer_state_t* state) { + // The brightness will be dynamically adjustable in the future + // But for now, change it here. + lcd_backlight_brightness(130); + state->current_lcd_color = initial_color; + state->target_lcd_color = logo_background_color; + lcd_state = LCD_STATE_INITIAL; + start_keyframe_animation(&default_startup_animation); +} + +inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) { + return user_data->led_on & (1u << num); +} + +static uint8_t get_led_index_master(visualizer_user_data_t* user_data) { + for (int i=0; i < 3; i++) { + if (is_led_on(user_data, i)) { + return i + 1; + } + } + return 0; +} + +static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) { + uint8_t master_index = get_led_index_master(user_data); + if (master_index!=0) { + for (int i=master_index; i < 3; i++) { + if (is_led_on(user_data, i)) { + return i + 1; + } + } + } + + return 0; +} + +static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) { + if (is_led_on(user_data, 0) && + is_led_on(user_data, 1) && + is_led_on(user_data, 2)) { + return 3; + } + return 0; +} + +static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) { + switch (index) { + case 1: + return user_data->led1; + case 2: + return user_data->led2; + case 3: + return user_data->led3; + } + return 0; +} + +static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { + visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data; + visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data; + + uint8_t new_index; + uint8_t old_index; + + if (is_serial_link_master()) { + new_index = get_led_index_master(user_data_new); + old_index = get_led_index_master(user_data_old); + } + else { + new_index = get_led_index_slave(user_data_new); + old_index = get_led_index_slave(user_data_old); + } + uint8_t new_secondary_index = get_secondary_led_index(user_data_new); + uint8_t old_secondary_index = get_secondary_led_index(user_data_old); + + uint8_t old_brightness = get_brightness(user_data_old, old_index); + uint8_t new_brightness = get_brightness(user_data_new, new_index); + + uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index); + uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index); + + if (lcd_state == LCD_STATE_INITIAL || + new_index != old_index || + new_secondary_index != old_secondary_index || + new_brightness != old_brightness || + new_secondary_brightness != old_secondary_brightness) { + + if (new_secondary_index != 0) { + state->target_lcd_color = change_lcd_color_intensity( + led_emulation_colors[new_index], new_brightness); + next_led_target_color = change_lcd_color_intensity( + led_emulation_colors[new_secondary_index], new_secondary_brightness); + + stop_keyframe_animation(&one_led_color); + start_keyframe_animation(&two_led_colors); + } else { + state->target_lcd_color = change_lcd_color_intensity( + led_emulation_colors[new_index], new_brightness); + stop_keyframe_animation(&two_led_colors); + start_keyframe_animation(&one_led_color); + } + } +} + +static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { + if (state->status.leds) { + if (lcd_state != LCD_STATE_BITMAP_AND_LEDS || + state->status.leds != prev_status->leds || + state->status.layer != prev_status->layer || + state->status.default_layer != prev_status->default_layer) { + + // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case + stop_keyframe_animation(&lcd_bitmap_animation); + + lcd_state = LCD_STATE_BITMAP_AND_LEDS; + // For information: + // The logic in this function makes sure that this doesn't happen, but if you call start on an + // animation that is already playing it will be restarted. + start_keyframe_animation(&lcd_bitmap_leds_animation); + } + } else { + if (lcd_state != LCD_STATE_LAYER_BITMAP || + state->status.layer != prev_status->layer || + state->status.default_layer != prev_status->default_layer) { + + stop_keyframe_animation(&lcd_bitmap_leds_animation); + + lcd_state = LCD_STATE_LAYER_BITMAP; + start_keyframe_animation(&lcd_bitmap_animation); + } + } +} + +void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { + // Check the status here to start and stop animations + // You might have to save some state, like the current animation here so that you can start the right + // This function is called every time the status changes + + // NOTE that this is called from the visualizer thread, so don't access anything else outside the status + // This is also important because the slave won't have access to the active layer for example outside the + // status. + + update_emulated_leds(state, prev_status); + update_lcd_text(state, prev_status); + +} + +void user_visualizer_suspend(visualizer_state_t* state) { + state->layer_text = "Suspending..."; + uint8_t hue = LCD_HUE(state->current_lcd_color); + uint8_t sat = LCD_SAT(state->current_lcd_color); + state->target_lcd_color = LCD_COLOR(hue, sat, 0); + start_keyframe_animation(&default_suspend_animation); +} + +void user_visualizer_resume(visualizer_state_t* state) { + state->current_lcd_color = initial_color; + state->target_lcd_color = logo_background_color; + lcd_state = LCD_STATE_INITIAL; + start_keyframe_animation(&default_startup_animation); +} + +void ergodox_board_led_on(void){ + // No board led support +} + +void ergodox_right_led_1_on(void){ + user_data_keyboard.led_on |= (1u << 0); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_2_on(void){ + user_data_keyboard.led_on |= (1u << 1); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_3_on(void){ + user_data_keyboard.led_on |= (1u << 2); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_board_led_off(void){ + // No board led support +} + +void ergodox_right_led_1_off(void){ + user_data_keyboard.led_on &= ~(1u << 0); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_2_off(void){ + user_data_keyboard.led_on &= ~(1u << 1); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_3_off(void){ + user_data_keyboard.led_on &= ~(1u << 2); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_1_set(uint8_t n) { + user_data_keyboard.led1 = n; + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_2_set(uint8_t n) { + user_data_keyboard.led2 = n; + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_3_set(uint8_t n) { + user_data_keyboard.led3 = n; + visualizer_set_user_data(&user_data_keyboard); +} |