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authorDrashna Jaelre <drashna@live.com>2021-11-15 10:41:04 -0800
committerGitHub <noreply@github.com>2021-11-15 10:41:04 -0800
commit160b0558f55f1357e1a48175c949e98d32630e6b (patch)
tree459e163bfda5c90a615dada0d282891795cb7d42 /keyboards/crkbd/keymaps/davidrambo
parentc9fd69871165eb889be5421df518d8e35b2be027 (diff)
Require explicit enabling of RGB Matrix modes (#15018)
Diffstat (limited to 'keyboards/crkbd/keymaps/davidrambo')
-rw-r--r--keyboards/crkbd/keymaps/davidrambo/config.h78
1 files changed, 48 insertions, 30 deletions
diff --git a/keyboards/crkbd/keymaps/davidrambo/config.h b/keyboards/crkbd/keymaps/davidrambo/config.h
index 82057151d3..bf96f265f4 100644
--- a/keyboards/crkbd/keymaps/davidrambo/config.h
+++ b/keyboards/crkbd/keymaps/davidrambo/config.h
@@ -51,34 +51,52 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
- /* Disable the animations you don't want/need. You will need to disable a good number of these *
- * because they take up a lot of space. Disable until you can successfully compile your firmware. */
- #define DISABLE_RGB_MATRIX_ALPHAS_MODS
- #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- #define DISABLE_RGB_MATRIX_BREATHING
- #define DISABLE_RGB_MATRIX_CYCLE_ALL
- #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
- #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
- #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- #define DISABLE_RGB_MATRIX_DUAL_BEACON
- #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
- #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- #define DISABLE_RGB_MATRIX_RAINDROPS
- #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- // # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
- #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #define DISABLE_RGB_MATRIX_SPLASH
- #define DISABLE_RGB_MATRIX_MULTISPLASH
- #define DISABLE_RGB_MATRIX_SOLID_SPLASH
- #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
+// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+// # define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+// # define ENABLE_RGB_MATRIX_CYCLE_ALL
+// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+// # define ENABLE_RGB_MATRIX_DUAL_BEACON
+// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// # define ENABLE_RGB_MATRIX_RAINDROPS
+// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+// # define ENABLE_RGB_MATRIX_HUE_BREATHING
+// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
+// # define ENABLE_RGB_MATRIX_HUE_WAVE
+// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
+// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
+// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// # define ENABLE_RGB_MATRIX_SPLASH
+// # define ENABLE_RGB_MATRIX_MULTISPLASH
+// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
+// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif