diff options
author | skullydazed <skullydazed@users.noreply.github.com> | 2017-10-17 18:05:21 -0700 |
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committer | GitHub <noreply@github.com> | 2017-10-17 18:05:21 -0700 |
commit | 3f3fa0791895f14370b4bb3e8512597688c45122 (patch) | |
tree | ac5672833f0d3a0d91798401d2ff3caa560904b2 /keyboards/clueboard/66/keymaps/tetris/tetris_text.c | |
parent | ad49db8cd2557b6c54531059d4d162623520bd17 (diff) |
Reorganize clueboard into a single directory (#1855)
Diffstat (limited to 'keyboards/clueboard/66/keymaps/tetris/tetris_text.c')
-rw-r--r-- | keyboards/clueboard/66/keymaps/tetris/tetris_text.c | 505 |
1 files changed, 505 insertions, 0 deletions
diff --git a/keyboards/clueboard/66/keymaps/tetris/tetris_text.c b/keyboards/clueboard/66/keymaps/tetris/tetris_text.c new file mode 100644 index 0000000000..1376ead005 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/tetris/tetris_text.c @@ -0,0 +1,505 @@ +/* Copyright 2017 Dan Amlund Thomsen + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include <stdio.h> +#include <stdlib.h> +#include <stdarg.h> +#include <stdint.h> + +#include "tetris_text.h" + +static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 } }; + +static char temp_piece[7][7]; + +static int curx = 0; +static int cury = 0; + +static void clear_piece(char piece[7][7]) { + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 7; x++) { + piece[x][y] = 0; + } + } +} + +static void copy_piece_from_to(char from[7][7], char to[7][7]) { + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 7; x++) { + to[x][y] = from[x][y]; + } + } +} + +static void rotate_piece(char piece[7][7]) { + // transpose + for (int y = 0; y < 7; y++) { + for (int x = y + 1; x < 7; x++) { + char tmp = piece[y][x]; + piece[y][x] = piece[x][y]; + piece[x][y] = tmp; + } + } + + // reverse rows + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 3; x++) { + char tmp = piece[y][6 - x]; + piece[y][6 - x] = piece[y][x]; + piece[y][x] = tmp; + } + } +} + +static char get_shape_char(int shape) { + switch (shape) { + case 0: return 'I'; + case 1: return 'J'; + case 2: return 'L'; + case 3: return 'O'; + case 4: return 'S'; + case 5: return 'T'; + case 6: return 'Z'; + } + return 'Q'; +} + +static void set_piece(char piece[7][7], int shape, int rotation) { + clear_piece(piece); + switch (shape) { + case 0: + if (rotation % 2 == 0) { + // xxXx + piece[3][1] = 1; + piece[3][2] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + } else { + // x + // x + // X + // x + piece[1][3] = 1; + piece[2][3] = 1; + piece[3][3] = 1; + piece[4][3] = 1; + } + break; + case 1: + // xXx + // x + piece[3][2] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][4] = 1; + for (int i = 0; i < rotation; i++) { + rotate_piece(piece); + } + break; + case 2: + // xXx + // x + piece[3][2] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][2] = 1; + for (int i = 0; i < rotation; i++) { + rotate_piece(piece); + } + break; + case 3: + // xX + // xx + piece[3][2] = 1; + piece[3][3] = 1; + piece[4][2] = 1; + piece[4][3] = 1; + break; + case 4: + if (rotation % 2 == 0) { + // xX + // xx + piece[3][2] = 1; + piece[3][3] = 1; + piece[4][3] = 1; + piece[4][4] = 1; + } else { + // x + // xX + // x + piece[2][3] = 1; + piece[3][2] = 1; + piece[3][3] = 1; + piece[4][2] = 1; + } + break; + case 5: + // xXx + // x + piece[3][2] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][3] = 1; + for (int i = 0; i < rotation; i++) { + rotate_piece(piece); + } + break; + case 6: + if (rotation % 2 == 0) { + // Xx + // xx + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][2] = 1; + piece[4][3] = 1; + } else { + // x + // Xx + // x + piece[2][3] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][4] = 1; + } + break; + } +} + +static void send_deletes(int deletes) { + for (int i = 0; i < deletes; i++) { + tetris_send_delete(); + } +} + +static void send_backspaces(int backspaces) { + for (int i = 0; i < backspaces; i++) { + tetris_send_backspace(); + curx--; + } +} + +static void send_goto_xy(int x, int y) { + while (curx < x) { + tetris_send_right(); + curx++; + } + while (curx > x) { + tetris_send_left(); + curx--; + } + while (cury < y) { + tetris_send_down(); + cury++; + } + while (cury > y) { + tetris_send_up(); + cury--; + } +} + +static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) { + char str[2] = { c, 0 }; + char row_is_del[7] = { 0 }; + int first = -1; + int last = -1; + for (int px = 0; px < 7; px++) { + if (oldrow[px] && !newrow[px]) { + row_is_del[px] = 1; + } + if (newrow[px] || oldrow[px]) { + if (first == -1) first = px; + last = px; + } + } + + if (first >= 0) { + if (curx > x + last + 1) { + send_goto_xy(x + last + 1, cury); + } + if (curx < x + first) { + send_goto_xy(x + first, cury); + } + send_goto_xy(curx, y); + send_deletes((x + last + 1) - curx); + send_backspaces(curx - (x + first)); + for (int i = first; i <= last; i++) { + if (row_is_del[i]) { + tetris_send_string("."); + } else { + tetris_send_string(str); + } + curx++; + } + } +} + +static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) { + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 7; x++) { + if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) { + to[y][x] = from[y + yadd][x + xadd]; + } else { + to[y][x] = 0; + } + } + } +} + +static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) { + for (int py = 0; py < 7; py++) { + draw_row(c, oldpiece[py], piece[py], x, y + py); + } +} + +static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) { + move_piece_from_to(piece, temp_piece, oldxadd, oldyadd); + draw_piece(c, x, y, temp_piece, piece); +} + +static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) { + for (int py = 0; py < 7; py++) { + for (int px = 0; px < 7; px++) { + if (piece[py][px] && + (px + x >= 10 || px + x < 0 + || py + y >= 20 || py + y < 0 + || board[py + y][px + x])) { + return 1; + } + } + } + return 0; +} + +static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) { + for (int py = 0; py < 7; py++) { + for (int px = 0; px < 7; px++) { + if (piece[py][px]) { + board[py + y][px + x] = piece[py][px]; + } + } + } +} + +static void draw_board_line(void) { + //send_string("l l"); + tetris_send_string("l..........l"); + tetris_send_newline(); +} +static void init(void) { + for (int i = 0; i < 20; i++) { + draw_board_line(); + } + tetris_send_string("doooooooooob"); + curx = 12; + cury = 20; +} + +static int get_piece_min_y(char piece[7][7]) { + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 7; x++) { + if (piece[y][x]) + return y; + } + } + return 0; +} + +static int clear_lines(char board[20][10]) { + int cleared_lines = 0; + for (int y = 19; y >= 0; y--) { + char isfull = 1; + for (int x = 0; x < 10; x++) { + if (!board[y][x]) { + isfull = 0; + } + } + if (isfull) { + // delete clear line + send_goto_xy(12, y); + send_backspaces(12); // delete line contents + // delete newline + tetris_send_backspace(); + cury--; + curx = 12; + cleared_lines++; + } else { + if (cleared_lines > 0) { + // move cleared lines down on board + for (int x = 0; x < 10; x++) { + board[y + cleared_lines][x] = board[y][x]; + } + } + } + } + // clear cleared top lines + for (int y = 0; y < cleared_lines; y++) { + for (int x = 0; x < 10; x++) { + board[y][x] = 0; + } + } + if (cleared_lines > 0) { + send_goto_xy(0, 0); + for (int i = 0; i < cleared_lines; i++) { + draw_board_line(); + curx = 0; + cury++; + } + } + return cleared_lines; +} + +static uint8_t myrandom(uint8_t seed) { + uint8_t out = seed >> 1; + if (seed & 1) { + out = out ^ 0xB8; + } + return out; +} + +static char piece[7][7]; +static char board[20][10]; +static uint8_t r; +static int score; +static int x; +static int y; +static int shape; +static int rotation; +static int time; +static int next_down; +static int down_delay; +static int first_run; +static int game_over; + +void tetris_start(uint8_t seed) { + for (int y = 0; y < 20; y++) { + for (int x = 0; x < 10; x++) { + board[y][x] = 0; + } + } + + clear_piece(piece); + + init(); + + game_over = 0; + + r = seed; + score = 0; + + copy_piece_from_to(empty_piece, piece); + x = 0; + y = 0; + shape = 0; + rotation = 0; + time = 0; + next_down = 0; + down_delay = -1; + first_run = 1; +} + +int tetris_tick(int ms_since_previous_tick) { + if (game_over) { + return 0; + } + + time += ms_since_previous_tick; + + if (first_run || time > next_down) { + if (first_run || is_piece_hitting(board, piece, x, y + 1)) { + first_run = 0; + add_piece_to_board(piece, board, x, y); + + score += clear_lines(board); + + down_delay = 500 - score * 10; + if (down_delay < 100) { + down_delay = 100; + } + + rotation = 0; + shape = r % 7; + r = myrandom(r); + set_piece(piece, shape, rotation); + + x = 1; + y = - get_piece_min_y(piece); + draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0); + + if (is_piece_hitting(board, piece, x, y)) { + game_over = 1; + send_goto_xy(12, 10); + tetris_send_string(" game over"); + tetris_send_down(); + tetris_send_string(" score "); + char tmp[10]; + sprintf(tmp, "%d", score); + tetris_send_string(tmp); + return 0; + } + } else { + y++; + draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1); + } + next_down = time + down_delay; + } else { + + switch (tetris_get_keypress()) { + case 1: { // up + int oldrotation = rotation; + rotation = (rotation + 1) % 4; + copy_piece_from_to(piece, temp_piece); + set_piece(piece, shape, rotation); + if (is_piece_hitting(board, piece, x, y)) { + rotation = oldrotation; + set_piece(piece, shape, rotation); + } else { + draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece); + } + break; + } + case 2: // left + if (!is_piece_hitting(board, piece, x - 1, y)) { + x--; + draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0); + } + break; + case 3: {// down + int starty = y; + while (!is_piece_hitting(board, piece, x, y + 1)) { + y++; + } + + draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece); + draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece); + + next_down = time + down_delay; + break; + } + case 4: // right + if (!is_piece_hitting(board, piece, x + 1, y)) { + x++; + draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0); + } + break; + } + } + return 1; +} |