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authormakefu <github@syntax-fehler.de>2022-01-03 02:06:59 +0100
committermakefu <github@syntax-fehler.de>2022-01-03 02:06:59 +0100
commitdfe5f39dabb7626804e29797c51ac0df87656129 (patch)
treeb730e64f4928caabfd396d545264ac845334d329 /makefu/2configs
parent2313e962e2ac6dc6f1f59800d793101f958e8b37 (diff)
ma ham: init tint_wohnzimmer remote control
Diffstat (limited to 'makefu/2configs')
-rw-r--r--makefu/2configs/home/ham/light/tint_wohnzimmer.nix292
1 files changed, 292 insertions, 0 deletions
diff --git a/makefu/2configs/home/ham/light/tint_wohnzimmer.nix b/makefu/2configs/home/ham/light/tint_wohnzimmer.nix
new file mode 100644
index 000000000..c9aeb850b
--- /dev/null
+++ b/makefu/2configs/home/ham/light/tint_wohnzimmer.nix
@@ -0,0 +1,292 @@
+{ lib, ...}:
+# cycle through scenes
+
+# cycle through color palettes
+# {% set options = state_attr('select.wled_color_palette','options') -%}
+# {% set selection = options.index(states('select.wled_color_palette')) -%}
+# {% if false -%}
+# {% if (selection + 1) >= options | length -%}
+# {{ options[0] }}
+# {% else -%}
+# {{ options[selection + 1] }}
+# {% endif %}
+# {% elif true -%}
+# {{ options[selection -1] }}
+# {% endif -%}
+
+let
+ group_id_1 = 16388;
+ group_id_2 = 16389;
+ group_id_3 = 16390;
+ remote = "sensor.schlafzimmer_remote1_action";
+ main_light_1 = "light.wled";
+ default_scene_1 = "Solid";
+ default_color_1 = "Default";
+ main_color_select_1 = "select.wled_color_palette";
+ light_group_1 = { entity_id = [ main_light_1 ];};
+
+ # contains only the actually changeable lights
+ light_group_2 = { entity_id = [
+ "light.wohnzimmer_komode_osram"
+ "light.wohnzimmer_schrank_osram"
+ "light.wohnzimmer_fenster_lichterkette_licht"
+ ];
+ };
+ light_group_3 = { entity_id = [ "light.wohnzimmer_stehlampe_osram" ]; };
+
+ statecond = cond: { # cond must be a list
+ condition = "template";
+ value_template = "{{ trigger.to_state.attributes.action in ( " +
+ (lib.concatMapStringsSep "," (x: "'${x}'") cond) + ") }}";
+ };
+in {
+ services.home-assistant.config.automation = [
+ {
+ alias = "Perform Actions with ${remote}";
+ mode = "queued";
+ max = 5;
+ max_exceeded = "silent";
+ trigger = {
+ platform = "state";
+ entity_id = remote;
+ };
+ condition = {
+ condition = "and";
+ conditions = [
+ {
+ condition = "template";
+ value_template = "{{ trigger.from_state.state != trigger.to_state.state }}";
+ }
+ ( statecond [ "off" "on" "color_wheel"
+ "brightness_up_click" "brightness_down_click"
+ "color_temp" "color_temperature_move"
+ "brightness_step_down" "brightness_step_up" "brightness_down_hold" "brightness_down_release" "brightness_up_hold" "brightness_up_release"
+ "scene_3" "scene_1" "scene_2" # working sunset party
+ "scene_6" "scene_4" "scene_5" # night campfire romantic
+ ])
+ ];
+ };
+ action = [
+ { service = "system_log.write";
+ data = {
+ level = "info";
+ message = "Tint Button pressed: {{ trigger.to_state.state }} Group: {{ trigger.to_state.attributes.action_group }} Length {{ input_working_scene_1 | length }}";
+ };
+ }
+ {
+ choose = [
+ { # light group 1
+ conditions = {
+ condition = "template";
+ value_template = "{{ trigger.to_state.attributes.action_group == ${toString group_id_1} }}";
+ };
+ sequence = [
+ {
+ choose = [
+ {
+ conditions = statecond [ "on" "off" ];
+ sequence = {
+ service = "light.turn_{{ trigger.to_state.state }}";
+ target = light_group_1;
+ };
+ }
+ {
+ conditions = statecond [ "color_wheel" ];
+ sequence = {
+ data.xy_color = [
+ "{{ trigger.to_state.attributes.action_color.x | float }}"
+ "{{ trigger.to_state.attributes.action_color.y | float }}"
+ ];
+ service = "light.turn_on";
+ target = light_group_1;
+ };
+ }
+ {
+ conditions = statecond [ "color_temp" ];
+ sequence = {
+ data.color_temp = "{{ trigger.to_state.attributes.action_color_temperature | float }}";
+ service = "light.turn_on";
+ target = light_group_1;
+ };
+ }
+ {
+ conditions = statecond [ "brightness_up_click" "brightness_down_click" ];
+ sequence = [
+ {
+ variables.factor = ''{% if trigger.to_state.state in ( "brightness_down_click") %} -12 {% else %} 12 {% endif %}'';
+ }
+ {
+ data.brightness_step_pct = "{{ factor | int }}";
+ service = "light.turn_on";
+ target = light_group_1;
+ }
+ ];
+ }
+ {
+ conditions = statecond [
+ "scene_3" # working => previous scene
+ "scene_1" # sunset => default scene (solid)
+ "scene_2" # party => next scene
+
+ ];
+ sequence = [
+ {
+ data.effect = ''
+ {% set options = state_attr("${main_light_1}","effect_list") -%}
+ {% set selection = options.index(state_attr("${main_light_1}","effect")) -%}
+ {% if trigger.to_state.attributes.action == "scene_2" -%}
+ {% if (selection + 1) >= options | length -%}
+ {{ options[0] }}
+ {% else -%}
+ {{ options[selection + 1] }}
+ {% endif %}
+ {% elif trigger.to_state.attributes.action == "scene_1" -%}
+ ${default_scene_1}
+ {% elif trigger.to_state.attributes.action == "scene_3" -%}
+ {{ options[selection - 1] }}
+ {% endif -%}
+ '';
+ service = "light.turn_on";
+ target.entity_id = main_light_1;
+ }
+ ];
+ }
+ {
+ conditions = statecond [
+ "scene_6" # night => previous color
+ "scene_4" # campfire => default Color (Default)
+ "scene_5" # romance => next color
+
+ ];
+ sequence = [
+ {
+ data.option = ''
+ {% set options = state_attr("${main_color_select_1}","options") -%}
+ {% set selection = options.index(states("${main_color_select_1}")) -%}
+ {% if trigger.to_state.attributes.action == "scene_5" -%}
+ {% if (selection + 1) >= options | length -%}
+ {{ options[0] }}
+ {% else -%}
+ {{ options[selection + 1] }}
+ {% endif %}
+ {% elif trigger.to_state.attributes.action == "scene_4" -%}
+ ${default_color_1}
+ {% elif trigger.to_state.attributes.action == "scene_6" -%}
+ {{ options[selection - 1] }}
+ {% endif -%}
+ '';
+ service = "select.select_option";
+ target.entity_id = main_color_select_1;
+ }
+ ];
+ }
+ ];
+ }
+ ];
+ }
+ { # light group 2
+ conditions = {
+ condition = "template";
+ value_template = "{{ trigger.to_state.attributes.action_group == ${toString group_id_2} }}";
+ };
+ sequence = [
+ {
+ choose = [
+ { conditions = statecond [ "on" "off" ];
+ sequence = {
+ service = "light.turn_{{ trigger.to_state.state }}";
+ target = light_group_2;
+ };
+ }
+ {
+ conditions = statecond [ "color_wheel" ];
+ sequence = {
+ data.xy_color = [
+ "{{ trigger.to_state.attributes.action_color.x | float }}"
+ "{{ trigger.to_state.attributes.action_color.y | float }}"
+ ];
+ service = "light.turn_on";
+ target = light_group_2;
+ };
+ }
+ {
+ conditions = statecond [ "color_temp" ];
+ sequence = {
+ data.color_temp = "{{ trigger.to_state.attributes.action_color_temperature | float }}";
+ service = "light.turn_on";
+ target = light_group_2;
+ };
+ }
+ {
+ conditions = statecond [ "brightness_up_click" "brightness_down_click" ];
+ sequence = [
+ {
+ variables.factor = ''{% if trigger.to_state.state in ( "brightness_down_click") %} -12 {% else %} 12 {% endif %}'';
+ }
+ {
+ data.brightness_step_pct = "{{ factor | int }}";
+ service = "light.turn_on";
+ target = light_group_2;
+ }
+ ];
+ }
+ ];
+ }
+ ];
+ }
+ { # light group 3
+ conditions = {
+ condition = "template";
+ value_template = "{{ trigger.to_state.attributes.action_group == ${toString group_id_3} }}";
+ };
+ sequence = [
+ {
+ choose = [
+ { conditions = statecond [ "on" "off" ];
+ sequence = {
+ service = "light.turn_{{ trigger.to_state.state }}";
+ target = light_group_3;
+ };
+ }
+ {
+ conditions = statecond [ "color_wheel" ];
+ sequence = {
+ data.xy_color = [
+ "{{ trigger.to_state.attributes.action_color.x | float }}"
+ "{{ trigger.to_state.attributes.action_color.y | float }}"
+ ];
+ service = "light.turn_on";
+ target = light_group_3;
+ };
+ }
+ {
+ conditions = statecond [ "color_temperature_move" ];
+ sequence = {
+ data.color_temp = "{{ trigger.to_state.attributes.action_color_temperature | float }}";
+ service = "light.turn_on";
+ target = light_group_3;
+ };
+ }
+ {
+ conditions = statecond [ "brightness_up_click" "brightness_down_click" ];
+ sequence = [
+ {
+ variables.factor = ''{% if trigger.to_state.state in ( "brightness_down_click") %} -12 {% else %} 12 {% endif %}'';
+ }
+ {
+ data.brightness_step_pct = "{{ factor | int }}";
+ service = "light.turn_on";
+ target = light_group_3;
+ }
+ ];
+ }
+ ];
+ }
+ ];
+ }
+ ];
+ }
+ ];
+ }
+ ];
+}