summaryrefslogtreecommitdiffstats
path: root/users/yet-another-developer/wrappers.h
blob: 776da0c77ef3702844792e83f3d9fa062ba654f2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
#pragma once
#include "yet-another-developer.h"

/*
Since our quirky block definitions are basically a list of comma separated
arguments, we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
#    define LAYOUT KEYMAP
#endif

// clang-format off

#define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_5x14_wrapper(...)       LAYOUT_ortho_5x14(__VA_ARGS__)

/*  ---------- LEFT HAND -----------                ---------- RIGHT HAND ---------- */
#define LAYOUT_ergodash_pretty( \
    L00, L01, L02, L03, L04, L05, L06,              R00, R01, R02, R03, R04, R05, R06, \
    L10, L11, L12, L13, L14, L15, L16,              R10, R11, R12, R13, R14, R15, R16, \
    L20, L21, L22, L23, L24, L25, L26,              R20, R21, R22, R23, R24, R25, R26, \
    L30, L31, L32, L33, L34, L35,                        R31, R32, R33, R34, R35, R36, \
    L40, L41, L42, L43,                                            R43, R44, R45, R46, \
                                  L36,              R30,                               \
                             L44, L45, L46,    R40, R41, R42                           \
    ) \
	{ \
        { L00, L01, L02, L03, L04, L05, L06 }, \
        { L10, L11, L12, L13, L14, L15, L16 }, \
        { L20, L21, L22, L23, L24, L25, L26 }, \
        { L30, L31, L32, L33, L34, L35, L36 }, \
        { L40, L41, L42, L43, L44, L45, L46 }, \
        { R06, R05, R04, R03, R02, R01, R00 }, \
        { R16, R15, R14, R13, R12, R11, R10 }, \
        { R26, R25, R24, R23, R22, R21, R20 }, \
        { R36, R35, R34, R33, R32, R31, R30 }, \
        { R46, R45, R44, R43, R42, R41, R40 }  \
    }

/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
at once, rather than for each keyboard, one at a time.
And this allows for much cleaner blocks in the keymaps.
For instance Tap/Hold for Control on all of the layouts

NOTE: These are all the same length.  If you do a search/replace
  then you need to add/remove underscores to keep the
  lengths consistent.
*/

#define _________________QWERTY_L1_________________        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
#define _________________QWERTY_L2_________________        KC_A,    KC_S,    KC_D,    KC_F,    KC_G
#define _________________QWERTY_L3_________________        KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

#define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
#define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
#define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH


#ifdef TAP_DANCE_ENABLE
  #define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
  #define _________________COLEMAK_L2________________       KC_BOL,    KC_R,    KC_S,    KC_T,    KC_D
  #define _________________COLEMAK_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

  #define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
  #define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
  #define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH
#else
  #define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
  #define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
  #define _________________COLEMAK_L3________________       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B

  #define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
  #define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
  #define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH
#endif




#define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
#define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
#define _________________DVORAK_L3_________________        KC_SCLN, KC_Q,    KC_J,   KC_K,     KC_X

#define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
#define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
#define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    KC_Z


#define _________________WORKMAN_L1________________       KC_Q,    KC_D,    KC_R,   KC_W,     KC_B
#define _________________WORKMAN_L2________________       KC_A,    KC_S,    KC_H,   KC_T,     KC_G
#define _________________WORKMAN_L3________________       KC_Z,    KC_X,    KC_M,   KC_C,     KC_V

#define _________________WORKMAN_R1________________       KC_J,    KC_F,    KC_U,    KC_P,    KC_SCLN
#define _________________WORKMAN_R2________________       KC_Y,    KC_N,    KC_E,    KC_O,    KC_I
#define _________________WORKMAN_R3________________       KC_K,    KC_L,    KC_COMM, KC_DOT,  KC_SLASH

// #define _________________WHITE_R1__________________       KC_V,    KC_Y,    KC_D,    KC_COMM, KC_QUOT
// #define _________________WHITE_R2__________________       KC_A,    KC_T,    KC_H,    KC_E,    KC_B
// #define _________________WHITE_R3__________________       KC_P,    KC_K,    KC_G,    KC_W,    KC_Q

// #define _________________WHITE_L1__________________       KC_INT1, KC_J,    KC_M,    KC_L,    KC_U
// #define _________________WHITE_L2__________________       KC_MINS, KC_C,    KC_S,    KC_N,    KC_O  // KC_I
// #define _________________WHITE_L3__________________       KC_X,    KC_R,    KC_F,    KC_DOT,  KC_Z


#ifdef UNICODE_ENABLE
#define _______________UNICODE_L1__________________        UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L2__________________        UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L3__________________        UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA

#define _______________UNICODE_R1__________________        UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R2__________________        UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R3__________________        UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#endif

#ifdef UNICODEMAP_ENABLE
#define _______________UNICODE_L1__________________        UM(SMRK),  UM(THINK),  UM(CLOWN), UM(HUNDR), UM(BANG)
#define _______________UNICODE_L2__________________        UM(GRIN),  UM(MONKEY), UM(OKOK), UM(EGGPL), UM(LIT)
#define _______________UNICODE_L3__________________        UM(WEARY), UM(UNAMU),  UM(EFFU), UM(MONOCL), UM(IRONY)

#define _______________UNICODE_R1__________________        UM(DRUG0), UM(THUP), UM(INUP), UM(DIZZY), UM(COOL)
#define _______________UNICODE_R2__________________        UM(FIST0), UM(FIST2),UM(FIST3),UM(FIST1), UM(OKOK)
#define _______________UNICODE_R3__________________        UM(MNDBLWN), UM(THDN), UM(SPOCK),UM(HOLE),  UM(DASH)
#endif

#define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5
#define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0
#define _________________FUNC_LEFT_________________       KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
#define _________________FUNC_RIGHT________________       KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10

#define ___________________BLANK___________________        _______, _______, _______, _______, _______


#define _________________LOWER_L1__________________        KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC
#define _________________LOWER_L2__________________        _________________FUNC_LEFT_________________
#define _________________LOWER_L3__________________        _________________FUNC_RIGHT________________

#define _________________LOWER_R1__________________        KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________        OS_UNI,  KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________        _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT



#define _________________RAISE_L1__________________        ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________        ___________________BLANK___________________
#define _________________RAISE_L3__________________        ___________________BLANK___________________

#define _________________RAISE_R1__________________        ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________        _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________        _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END



#define _________________ADJUST_L1_________________        ___________________BLANK___________________
#define _________________ADJUST_L2_________________        _________________FUNC_LEFT_________________
#define _________________ADJUST_L3_________________        _______, QWERTY,  COLEMAK, DVORAK,  WORKMAN

#define _________________ADJUST_R1_________________        KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________        _________________FUNC_RIGHT________________
#define _________________ADJUST_R3_________________        KC_MUTE, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT

// clang-format on