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#include "leader.h"
#ifdef RGBLIGHT_ENABLE
extern rgblight_config_t rgblight_config;
#endif
bool leader_succeed;

LEADER_EXTERNS();

void matrix_scan_user(void) {
  static bool has_ran_yet;
  if (!has_ran_yet) {
    has_ran_yet = true;
    startup_user();
  }
#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
//  run_diablo_macro_check();
#endif 
#ifdef RGBLIGHT_ENABLE
  matrix_scan_rgb();
#endif
  LEADER_DICTIONARY() {
    leader_succeed = leading = false;

    SEQ_ONE_KEY(KC_W) {
      // vim/tmux: Use in command mode in vim: write to file, switch tmux pane in the current session window and repeat the last command
      SEND_STRING(":w" SS_TAP(X_ENTER));
      tmux_pane_switch_repeat();
      leader_succeed = true;
    } else
    SEQ_ONE_KEY(KC_T) {
      // Send the Tmux Prefix
      tmux_prefix();
      leader_succeed = true;
    } else
    SEQ_ONE_KEY(KC_A) {
       // tmux: Send the prefix and press 'right' arrow
      tmux_prefix();
      tap_code(KC_RIGHT);
      leader_succeed = true;
    } else
    SEQ_TWO_KEYS(KC_T, KC_T) {
      // tmux: Send the prefix to a nested session
      tmux_prefix();
      tmux_prefix();
      leader_succeed = true;
    } else
    SEQ_TWO_KEYS(KC_T, KC_R) {
      // tmux: Switch pane and repeat last action
      tmux_pane_switch_repeat();
      leader_succeed = true;
    } else
    SEQ_TWO_KEYS(KC_V, KC_Z){
      // vim: Zoom pane
      tap_code16(LCTL(KC_W));
      tap_code16(LSFT(KC_BSLS));
      leader_succeed = true;
    } else
    SEQ_TWO_KEYS(KC_V, KC_R) {
      // vim: Substitute and place cursor
      SEND_STRING(":%s///g" SS_TAP(X_LEFT));
      tap_code(KC_LEFT);
      tap_code(KC_LEFT);
      leader_succeed = true;
    } else
    SEQ_TWO_KEYS(KC_V, KC_T) {
      // vim: move current pane to new tab
      tap_code16(LCTL(KC_W));
      tap_code16(LSFT(KC_T));
      leader_succeed = true;
    } else
    SEQ_ONE_KEY(KC_R){
      // Toggle RGB Layer indicator
      tap_code16(KC_RGB_T);
      leader_succeed = true;
    } else
    SEQ_ONE_KEY(KC_SPC){
      // One Shot Unicode layer
//TODO      tap_code16(OS_UNI);
      leader_succeed = true;
    } else
    SEQ_TWO_KEYS(KC_SPC, KC_SPC){
      // Toggle _MODS
      tap_code16(TG_MODS);
      leader_succeed = true;
    } else
    SEQ_THREE_KEYS(KC_BSPC, KC_BSPC, KC_BSPC){
      // Reset the keyboard
      reset_keyboard();
      leader_succeed = true;
    }
  leader_end();
  }
//  matrix_scan_keymap();
}

void leader_start(void) {
#ifdef RGBLIGHT_ENABLE
 rgblight_savebase();
 rgblight_mode_noeeprom(1);
 rgblight_sethsv_noeeprom(HSV_GOLDENROD);
#endif
}

void leader_end(void) {
// pick color depending of success /fail
// fade leader_start from 100 to 0
// fade new color from  0 to 100 to 0
// fade old color from 0 to 100
#ifdef RGBLIGHT_ENABLE
  if (leader_succeed) {
    fadeflash_leds(HSV_GREEN);
  } else {
    fadeflash_leds(HSV_RED);
  }
#endif
}