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// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define AUDIO_CLICKY
#define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
#if __has_include("user_song_list.h")
# include "user_song_list.h"
#endif
#ifdef USER_SONG_LIST
# define STARTUP_SONG SONG(RICK_ROLL)
# define GOODBYE_SONG SONG(SONIC_RING)
# define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(OVERWATCH_THEME) }
# define UNICODE_SONG_MAC SONG(MARIO_THEME)
# define UNICODE_SONG_LNX SONG(MARIO_POWERUP)
# define UNICODE_SONG_WIN SONG(MARIO_ONEUP)
# define UNICODE_SONG_BSD SONG(RICK_ROLL)
# define UNICODE_SONG_WINC SONG(RICK_ROLL)
#else
# define STARTUP_SONG SONG(STARTUP_SOUND)
# define GOODBYE_SONG SONG(GOODBYE_SOUND)
# define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(WORKMAN_SOUND) }
# define UNICODE_SONG_MAC SONG(QWERTY_SOUND)
# define UNICODE_SONG_LNX SONG(COLEMAK_SOUND)
# define UNICODE_SONG_WIN SONG(DVORAK_SOUND)
# define UNICODE_SONG_BSD SONG(WORKMAN_SOUND)
# define UNICODE_SONG_WINC SONG(PLOVER_GOODBYE_SOUND)
#endif
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