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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "util.h"
#include "matrix.h"
#include "debounce.h"
#include "quantum.h"
#include "split_util.h"
#include "config.h"
#include "transport.h"

#ifdef ENCODER_ENABLE
#    include "encoder.h"
#endif

#define ERROR_DISCONNECT_COUNT 5

#define ROWS_PER_HAND (MATRIX_ROWS / 2)

#ifdef DIRECT_PINS
static pin_t direct_pins[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS;
#elif (DIODE_DIRECTION == ROW2COL) || (DIODE_DIRECTION == COL2ROW)
static pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
#endif

/* matrix state(1:on, 0:off) */
extern matrix_row_t raw_matrix[MATRIX_ROWS];  // raw values
extern matrix_row_t matrix[MATRIX_ROWS];      // debounced values

// row offsets for each hand
uint8_t thisHand, thatHand;

// user-defined overridable functions
__attribute__((weak)) void matrix_slave_scan_user(void) {}

// matrix code

#ifdef DIRECT_PINS

static void init_pins(void) {
    for (int row = 0; row < MATRIX_ROWS; row++) {
        for (int col = 0; col < MATRIX_COLS; col++) {
            pin_t pin = direct_pins[row][col];
            if (pin != NO_PIN) {
                setPinInputHigh(pin);
            }
        }
    }
}

static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
    // Start with a clear matrix row
    matrix_row_t current_row_value = 0;

    for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
        pin_t pin = direct_pins[current_row][col_index];
        if (pin != NO_PIN) {
            current_row_value |= readPin(pin) ? 0 : (MATRIX_ROW_SHIFTER << col_index);
        }
    }

    // If the row has changed, store the row and return the changed flag.
    if (current_matrix[current_row] != current_row_value) {
        current_matrix[current_row] = current_row_value;
        return true;
    }
    return false;
}

#elif defined(DIODE_DIRECTION)
#    if (DIODE_DIRECTION == COL2ROW)

static void select_row(uint8_t row) {
    setPinOutput(row_pins[row]);
    writePinLow(row_pins[row]);
}

static void unselect_row(uint8_t row) { setPinInputHigh(row_pins[row]); }

static void unselect_rows(void) {
    for (uint8_t x = 0; x < ROWS_PER_HAND; x++) {
        setPinInputHigh(row_pins[x]);
    }
}

static void init_pins(void) {
    unselect_rows();
    for (uint8_t x = 0; x < MATRIX_COLS; x++) {
        setPinInputHigh(col_pins[x]);
    }
}

static bool  read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
    // Start with a clear matrix row
    matrix_row_t current_row_value = 0;

    // Select row and wait for row selecton to stabilize
    select_row(current_row);
    matrix_io_delay();

    // For each col...
    for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
        // Select the col pin to read (active low)
        uint8_t pin_state = readPin(col_pins[col_index]);

        // Populate the matrix row with the state of the col pin
        current_row_value |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
    }

    // Unselect row
    unselect_row(current_row);

    // If the row has changed, store the row and return the changed flag.
    if (current_matrix[current_row] != current_row_value) {
        current_matrix[current_row] = current_row_value;
        return true;
    }
    return false;
}

#    elif (DIODE_DIRECTION == ROW2COL)

static void select_col(uint8_t col) {
    setPinOutput(col_pins[col]);
    writePinLow(col_pins[col]);
}

static void unselect_col(uint8_t col) { setPinInputHigh(col_pins[col]); }

static void unselect_cols(void) {
    for (uint8_t x = 0; x < MATRIX_COLS; x++) {
        setPinInputHigh(col_pins[x]);
    }
}

static void init_pins(void) {
    unselect_cols();
    for (uint8_t x = 0; x < ROWS_PER_HAND; x++) {
        setPinInputHigh(row_pins[x]);
    }
}

static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
    bool matrix_changed = false;

    // Select col and wait for col selecton to stabilize
    select_col(current_col);
    matrix_io_delay();

    // For each row...
    for (uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++) {
        // Store last value of row prior to reading
        matrix_row_t last_row_value = current_matrix[row_index];
        matrix_row_t current_row_value = last_row_value;

        // Check row pin state
        if (readPin(row_pins[row_index]) == 0) {
            // Pin LO, set col bit
            current_row_value |= (MATRIX_ROW_SHIFTER << current_col);
        } else {
            // Pin HI, clear col bit
            current_row_value &= ~(MATRIX_ROW_SHIFTER << current_col);
        }

        // Determine if the matrix changed state
        if ((last_row_value != current_row_value)) {
            matrix_changed |= true;
            current_matrix[row_index] = current_row_value;
        }
    }

    // Unselect col
    unselect_col(current_col);

    return matrix_changed;
}

#    else
#        error DIODE_DIRECTION must be one of COL2ROW or ROW2COL!
#    endif
#else
#    error DIODE_DIRECTION is not defined!
#endif

void matrix_init(void) {
    split_pre_init();

    // Set pinout for right half if pinout for that half is defined
    if (!isLeftHand) {
#ifdef DIRECT_PINS_RIGHT
        const pin_t direct_pins_right[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS_RIGHT;
        for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
            for (uint8_t j = 0; j < MATRIX_COLS; j++) {
                direct_pins[i][j] = direct_pins_right[i][j];
            }
        }
#endif
#ifdef MATRIX_ROW_PINS_RIGHT
        const pin_t row_pins_right[MATRIX_ROWS] = MATRIX_ROW_PINS_RIGHT;
        for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
            row_pins[i] = row_pins_right[i];
        }
#endif
#ifdef MATRIX_COL_PINS_RIGHT
        const pin_t col_pins_right[MATRIX_COLS] = MATRIX_COL_PINS_RIGHT;
        for (uint8_t i = 0; i < MATRIX_COLS; i++) {
            col_pins[i] = col_pins_right[i];
        }
#endif
    }

    thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
    thatHand = ROWS_PER_HAND - thisHand;

    // initialize key pins
    init_pins();

    // initialize matrix state: all keys off
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        raw_matrix[i] = 0;
        matrix[i]     = 0;
    }

    debounce_init(ROWS_PER_HAND);

    matrix_init_quantum();

    split_post_init();
}

void matrix_post_scan(void) {
    if (is_keyboard_master()) {
        static uint8_t error_count;

        if (!transport_master(matrix + thatHand)) {
            error_count++;

            if (error_count > ERROR_DISCONNECT_COUNT) {
                // reset other half if disconnected
                for (int i = 0; i < ROWS_PER_HAND; ++i) {
                    matrix[thatHand + i] = 0;
                }
            }
        } else {
            error_count = 0;
        }

        matrix_scan_quantum();
    } else {
        transport_slave(matrix + thisHand);
#ifdef ENCODER_ENABLE
        encoder_read();
#endif
        matrix_slave_scan_user();
    }
}

uint8_t matrix_scan(void) {
    bool changed = false;

#if defined(DIRECT_PINS) || (DIODE_DIRECTION == COL2ROW)
    // Set row, read cols
    for (uint8_t current_row = 0; current_row < ROWS_PER_HAND; current_row++) {
        changed |= read_cols_on_row(raw_matrix, current_row);
    }
#elif (DIODE_DIRECTION == ROW2COL)
    // Set col, read rows
    for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
        changed |= read_rows_on_col(raw_matrix, current_col);
    }
#endif

    debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);

    matrix_post_scan();
    return (uint8_t)changed;
}