summaryrefslogtreecommitdiffstats
path: root/quantum/rgb_matrix.h
blob: 0a11f269205d20505caf61ef89eecc755ba9c9a3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
/* Copyright 2017 Jason Williams
 * Copyright 2017 Jack Humbert
 * Copyright 2018 Yiancar
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef RGB_MATRIX_H
#define RGB_MATRIX_H

#include <stdint.h>
#include <stdbool.h>
#include "rgb_matrix_types.h"
#include "color.h"
#include "quantum.h"

#ifdef IS31FL3731
  #include "is31fl3731.h"
#elif defined (IS31FL3733)
  #include "is31fl3733.h"
#elif defined (IS31FL3737)
  #include "is31fl3737.h"
#elif defined (WS2812)
  #include "ws2812.h"
#endif

#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
  #define RGB_MATRIX_LED_FLUSH_LIMIT 16
#endif

#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
  #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5
#endif

#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < DRIVER_LED_TOTAL
#define RGB_MATRIX_USE_LIMITS(min, max) uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \
  uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT; \
  if (max > DRIVER_LED_TOTAL) \
    max = DRIVER_LED_TOTAL;
#else
#define RGB_MATRIX_USE_LIMITS(min, max) uint8_t min = 0; \
  uint8_t max = DRIVER_LED_TOTAL;
#endif

extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];

typedef struct
{
	HSV color;
	uint8_t index;
} rgb_indicator;

enum rgb_matrix_effects {
  RGB_MATRIX_NONE = 0,
	RGB_MATRIX_SOLID_COLOR = 1,
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
  RGB_MATRIX_ALPHAS_MODS,
#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  RGB_MATRIX_GRADIENT_UP_DOWN,
#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_BREATHING
  RGB_MATRIX_BREATHING,
#endif // DISABLE_RGB_MATRIX_BREATHING
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
  RGB_MATRIX_CYCLE_ALL,
#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  RGB_MATRIX_CYCLE_LEFT_RIGHT,
#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
  RGB_MATRIX_CYCLE_UP_DOWN,
#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
  RGB_MATRIX_DUAL_BEACON,
#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
  RGB_MATRIX_RAINBOW_BEACON,
#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  RGB_MATRIX_RAINBOW_PINWHEELS,
#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#ifndef DISABLE_RGB_MATRIX_RAINDROPS
  RGB_MATRIX_RAINDROPS,
#endif // DISABLE_RGB_MATRIX_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  RGB_MATRIX_JELLYBEAN_RAINDROPS,
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
  RGB_MATRIX_DIGITAL_RAIN,
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
  RGB_MATRIX_SOLID_REACTIVE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
#ifndef DISABLE_RGB_MATRIX_SPLASH
  RGB_MATRIX_SPLASH,
#endif // DISABLE_RGB_MATRIX_SPLASH
#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
  RGB_MATRIX_MULTISPLASH,
#endif // DISABLE_RGB_MATRIX_MULTISPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
  RGB_MATRIX_SOLID_SPLASH,
#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
  RGB_MATRIX_SOLID_MULTISPLASH,
#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
  RGB_MATRIX_EFFECT_MAX
};

uint8_t rgb_matrix_map_row_column_to_led( uint8_t row, uint8_t column, uint8_t *led_i);

void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );

// This runs after another backlight effect and replaces
// colors already set
void rgb_matrix_indicators(void);
void rgb_matrix_indicators_kb(void);
void rgb_matrix_indicators_user(void);

void rgb_matrix_init(void);
void rgb_matrix_setup_drivers(void);

void rgb_matrix_set_suspend_state(bool state);
void rgb_matrix_set_indicator_state(uint8_t state);


void rgb_matrix_task(void);

// This should not be called from an interrupt
// (eg. from a timer interrupt).
// Call this while idle (in between matrix scans).
// If the buffer is dirty, it will update the driver with the buffer.
void rgb_matrix_update_pwm_buffers(void);

bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);

void rgb_matrix_increase(void);
void rgb_matrix_decrease(void);

// void *backlight_get_key_color_eeprom_address(uint8_t led);
// void backlight_get_key_color( uint8_t led, HSV *hsv );
// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv );

void rgb_matrix_toggle(void);
void rgb_matrix_enable(void);
void rgb_matrix_enable_noeeprom(void);
void rgb_matrix_disable(void);
void rgb_matrix_disable_noeeprom(void);
void rgb_matrix_step(void);
void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
void rgb_matrix_step_reverse(void);
void rgb_matrix_increase_hue(void);
void rgb_matrix_decrease_hue(void);
void rgb_matrix_increase_sat(void);
void rgb_matrix_decrease_sat(void);
void rgb_matrix_increase_val(void);
void rgb_matrix_decrease_val(void);
void rgb_matrix_increase_speed(void);
void rgb_matrix_decrease_speed(void);
void rgb_matrix_mode(uint8_t mode);
void rgb_matrix_mode_noeeprom(uint8_t mode);
uint8_t rgb_matrix_get_mode(void);

#ifndef RGBLIGHT_ENABLE
#define rgblight_toggle() rgb_matrix_toggle()
#define rgblight_enable() rgb_matrix_enable()
#define rgblight_enable_noeeprom() rgb_matrix_enable_noeeprom()
#define rgblight_disable() rgb_matrix_disable()
#define rgblight_disable_noeeprom() rgb_matrix_disable_noeeprom()
#define rgblight_step() rgb_matrix_step()
#define rgblight_sethsv(hue, sat, val) rgb_matrix_sethsv(hue, sat, val)
#define rgblight_sethsv_noeeprom(hue, sat, val) rgb_matrix_sethsv_noeeprom(hue, sat, val)
#define rgblight_step_reverse() rgb_matrix_step_reverse()
#define rgblight_increase_hue() rgb_matrix_increase_hue()
#define rgblight_decrease_hue() rgb_matrix_decrease_hue()
#define rgblight_increase_sat() rgb_matrix_increase_sat()
#define rgblight_decrease_sat() rgb_matrix_decrease_sat()
#define rgblight_increase_val() rgb_matrix_increase_val()
#define rgblight_decrease_val() rgb_matrix_decrease_val()
#define rgblight_increase_speed() rgb_matrix_increase_speed()
#define rgblight_decrease_speed() rgb_matrix_decrease_speed()
#define rgblight_mode(mode) rgb_matrix_mode(mode)
#define rgblight_mode_noeeprom(mode) rgb_matrix_mode_noeeprom(mode)
#define rgblight_get_mode() rgb_matrix_get_mode()

#endif

typedef struct {
    /* Perform any initialisation required for the other driver functions to work. */
    void (*init)(void);
    /* Set the colour of a single LED in the buffer. */
    void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
    /* Set the colour of all LEDS on the keyboard in the buffer. */
    void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b);
    /* Flush any buffered changes to the hardware. */
    void (*flush)(void);
} rgb_matrix_driver_t;

extern const rgb_matrix_driver_t rgb_matrix_driver;

#endif