summaryrefslogtreecommitdiffstats
path: root/quantum/process_keycode/process_rgb.c
blob: 167c0c03c9e0fcf25b386d10ade5ea977afab475 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
/* Copyright 2019
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "process_rgb.h"
#include "rgb.h"

typedef void (*rgb_func_pointer)(void);

/**
 * Wrapper for inc/dec rgb keycode
 *
 * noinline to optimise for firmware size not speed (not in hot path)
 */
#if (defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)) || (defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES))
static void __attribute__((noinline)) handleKeycodeRGB(const uint8_t is_shifted, const rgb_func_pointer inc_func, const rgb_func_pointer dec_func) {
    if (is_shifted) {
        dec_func();
    } else {
        inc_func();
    }
}
#endif

/**
 * Wrapper for animation mode
 *   - if not in animation family -> jump to that animation
 *   - otherwise -> wrap round animation speed
 *
 * noinline to optimise for firmware size not speed (not in hot path)
 */
static void __attribute__((noinline, unused)) handleKeycodeRGBMode(const uint8_t start, const uint8_t end) {
    if ((start <= rgblight_get_mode()) && (rgblight_get_mode() < end)) {
        rgblight_step();
    } else {
        rgblight_mode(start);
    }
}

/**
 * Handle keycodes for both rgblight and rgbmatrix
 */
bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
#ifndef SPLIT_KEYBOARD
    if (record->event.pressed) {
#else
    // Split keyboards need to trigger on key-up for edge-case issue
    if (!record->event.pressed) {
#endif
#if (defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)) || (defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES))
        uint8_t shifted = get_mods() & MOD_MASK_SHIFT;
#endif
        switch (keycode) {
            case RGB_TOG:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                rgblight_toggle();
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                rgb_matrix_toggle();
#endif
                return false;
            case RGB_MODE_FORWARD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_step, rgblight_step_reverse);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_step, rgb_matrix_step_reverse);
#endif
                return false;
            case RGB_MODE_REVERSE:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_step_reverse, rgblight_step);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_step_reverse, rgb_matrix_step);
#endif
                return false;
            case RGB_HUI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_increase_hue, rgblight_decrease_hue);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_increase_hue, rgb_matrix_decrease_hue);
#endif
                return false;
            case RGB_HUD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_decrease_hue, rgblight_increase_hue);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_decrease_hue, rgb_matrix_increase_hue);
#endif
                return false;
            case RGB_SAI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_increase_sat, rgblight_decrease_sat);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_increase_sat, rgb_matrix_decrease_sat);
#endif
                return false;
            case RGB_SAD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_decrease_sat, rgblight_increase_sat);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_decrease_sat, rgb_matrix_increase_sat);
#endif
                return false;
            case RGB_VAI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_increase_val, rgblight_decrease_val);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_increase_val, rgb_matrix_decrease_val);
#endif
                return false;
            case RGB_VAD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_decrease_val, rgblight_increase_val);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_decrease_val, rgb_matrix_increase_val);
#endif
                return false;
            case RGB_SPI:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_increase_speed, rgblight_decrease_speed);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_increase_speed, rgb_matrix_decrease_speed);
#endif
                return false;
            case RGB_SPD:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgblight_decrease_speed, rgblight_increase_speed);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                handleKeycodeRGB(shifted, rgb_matrix_decrease_speed, rgb_matrix_increase_speed);
#endif
                return false;
            case RGB_MODE_PLAIN:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
#endif
                return false;
            case RGB_MODE_BREATHE:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING)
                handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_BREATHING)
                rgb_matrix_mode(RGB_MATRIX_BREATHING);
#endif
                return false;
            case RGB_MODE_RAINBOW:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_MOOD)
                handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT)
                rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
#endif
                return false;
            case RGB_MODE_SWIRL:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL)
                handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end);
#endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_PINWHEEL)
                rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);
#endif
                return false;
            case RGB_MODE_SNAKE:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_SNAKE)
                handleKeycodeRGBMode(RGBLIGHT_MODE_SNAKE, RGBLIGHT_MODE_SNAKE_end);
#endif
                return false;
            case RGB_MODE_KNIGHT:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_KNIGHT)
                handleKeycodeRGBMode(RGBLIGHT_MODE_KNIGHT, RGBLIGHT_MODE_KNIGHT_end);
#endif
                return false;
            case RGB_MODE_XMAS:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_CHRISTMAS)
                rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
#endif
                return false;
            case RGB_MODE_GRADIENT:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_STATIC_GRADIENT)
                handleKeycodeRGBMode(RGBLIGHT_MODE_STATIC_GRADIENT, RGBLIGHT_MODE_STATIC_GRADIENT_end);
#endif
                return false;
            case RGB_MODE_RGBTEST:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RGB_TEST)
                rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
#endif
                return false;
            case RGB_MODE_TWINKLE:
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_TWINKLE)
                handleKeycodeRGBMode(RGBLIGHT_MODE_TWINKLE, RGBLIGHT_MODE_TWINKLE_end);
#endif
                return false;
        }
    }

    return true;
}