1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
/*
Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap.h"
#include "report.h"
#include "keycode.h"
#include "action_layer.h"
#include "action.h"
#include "debug.h"
#include "quantum.h"
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
#ifdef MIDI_ENABLE
# include "process_midi.h"
#endif
extern keymap_config_t keymap_config;
#include <inttypes.h>
/* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key) {
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
return action_for_keycode(keycode);
};
action_t action_for_keycode(uint16_t keycode) {
// keycode remapping
keycode = keycode_config(keycode);
action_t action = {};
uint8_t action_layer, mod;
(void)action_layer;
(void)mod;
switch (keycode) {
case KC_A ... KC_EXSEL:
case KC_LEFT_CTRL ... KC_RIGHT_GUI:
action.code = ACTION_KEY(keycode);
break;
#ifdef EXTRAKEY_ENABLE
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
case KC_AUDIO_MUTE ... KC_ASSISTANT:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
#endif
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(keycode);
break;
case KC_TRANSPARENT:
action.code = ACTION_TRANSPARENT;
break;
case QK_MODS ... QK_MODS_MAX:;
// Has a modifier
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
break;
#ifndef NO_ACTION_LAYER
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
break;
case QK_TO ... QK_TO_MAX:;
// Layer set "GOTO"
action_layer = keycode & 0xFF;
action.code = ACTION_LAYER_GOTO(action_layer);
break;
case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
// Momentary action_layer
action_layer = keycode & 0xFF;
action.code = ACTION_LAYER_MOMENTARY(action_layer);
break;
case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
// Set default action_layer
action_layer = keycode & 0xFF;
action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
break;
case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
// Set toggle
action_layer = keycode & 0xFF;
action.code = ACTION_LAYER_TOGGLE(action_layer);
break;
#endif
#ifndef NO_ACTION_ONESHOT
case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
// OSL(action_layer) - One-shot action_layer
action_layer = keycode & 0xFF;
action.code = ACTION_LAYER_ONESHOT(action_layer);
break;
case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
// OSM(mod) - One-shot mod
mod = mod_config(keycode & 0xFF);
action.code = ACTION_MODS_ONESHOT(mod);
break;
#endif
#ifndef NO_ACTION_LAYER
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
break;
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
mod = mod_config(keycode & 0xF);
action_layer = (keycode >> 4) & 0xF;
action.code = ACTION_LAYER_MODS(action_layer, mod);
break;
#endif
#ifndef NO_ACTION_TAPPING
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
mod = mod_config((keycode >> 0x8) & 0x1F);
action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
break;
#endif
#ifdef SWAP_HANDS_ENABLE
case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
break;
#endif
default:
action.code = ACTION_NO;
break;
}
return action;
}
// translates key to keycode
__attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
return keycode_at_keymap_location(layer, key.row, key.col);
}
#ifdef ENCODER_MAP_ENABLE
else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
return keycode_at_encodermap_location(layer, key.col, true);
} else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
return keycode_at_encodermap_location(layer, key.col, false);
}
#endif // ENCODER_MAP_ENABLE
return KC_NO;
}
|