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// Copyright 2022 Stefan Kerkmann
// Copyright 2020 Jack Humbert
// Copyright 2020 JohSchneider
// SPDX-License-Identifier: GPL-2.0-or-later
// Audio Driver: PWM the duty-cycle is always kept at 50%, and the pwm-period is
// adjusted to match the frequency of a note to be played back. This driver uses
// the chibios-PWM system to produce a square-wave on specific output pins that
// are connected to the PWM hardware. The hardware directly toggles the pin via
// its alternate function. see your MCUs data-sheet for which pin can be driven
// by what timer - looking for TIMx_CHy and the corresponding alternate
// function.
#include "audio.h"
#include "ch.h"
#include "hal.h"
#if !defined(AUDIO_PIN)
# error "Audio feature enabled, but no pin selected - see docs/feature_audio under the ARM PWM settings"
#endif
#if !defined(AUDIO_PWM_COUNTER_FREQUENCY)
# define AUDIO_PWM_COUNTER_FREQUENCY 100000
#endif
extern bool playing_note;
extern bool playing_melody;
extern uint8_t note_timbre;
static PWMConfig pwmCFG = {.frequency = AUDIO_PWM_COUNTER_FREQUENCY, /* PWM clock frequency */
.period = 2,
.callback = NULL,
.channels = {[(AUDIO_PWM_CHANNEL - 1)] = {.mode = PWM_OUTPUT_ACTIVE_HIGH, .callback = NULL}}};
static float channel_1_frequency = 0.0f;
void channel_1_set_frequency(float freq) {
channel_1_frequency = freq;
if (freq <= 0.0) {
// a pause/rest has freq=0
return;
}
pwmcnt_t period = (pwmCFG.frequency / freq);
chSysLockFromISR();
pwmChangePeriodI(&AUDIO_PWM_DRIVER, period);
pwmEnableChannelI(&AUDIO_PWM_DRIVER, AUDIO_PWM_CHANNEL - 1,
// adjust the duty-cycle so that the output is for 'note_timbre' duration HIGH
PWM_PERCENTAGE_TO_WIDTH(&AUDIO_PWM_DRIVER, (100 - note_timbre) * 100));
chSysUnlockFromISR();
}
float channel_1_get_frequency(void) {
return channel_1_frequency;
}
void channel_1_start(void) {
pwmStop(&AUDIO_PWM_DRIVER);
pwmStart(&AUDIO_PWM_DRIVER, &pwmCFG);
}
void channel_1_stop(void) {
pwmStop(&AUDIO_PWM_DRIVER);
}
static virtual_timer_t audio_vt;
static void audio_callback(virtual_timer_t *vtp, void *p);
// a regular timer task, that checks the note to be currently played and updates
// the pwm to output that frequency.
static void audio_callback(virtual_timer_t *vtp, void *p) {
float freq; // TODO: freq_alt
if (audio_update_state()) {
freq = audio_get_processed_frequency(0); // freq_alt would be index=1
channel_1_set_frequency(freq);
}
chSysLockFromISR();
chVTSetI(&audio_vt, TIME_MS2I(16), audio_callback, NULL);
chSysUnlockFromISR();
}
void audio_driver_initialize(void) {
pwmStart(&AUDIO_PWM_DRIVER, &pwmCFG);
// connect the AUDIO_PIN to the PWM hardware
#if defined(USE_GPIOV1) // STM32F103C8, RP2040
palSetLineMode(AUDIO_PIN, AUDIO_PWM_PAL_MODE);
#else // GPIOv2 (or GPIOv3 for f4xx, which is the same/compatible at this command)
palSetLineMode(AUDIO_PIN, PAL_MODE_ALTERNATE(AUDIO_PWM_PAL_MODE));
#endif
chVTObjectInit(&audio_vt);
}
void audio_driver_start(void) {
channel_1_stop();
channel_1_start();
if ((playing_note || playing_melody) && !chVTIsArmed(&audio_vt)) {
// a whole note is one beat, which is - per definition in
// musical_notes.h - set to 64 the longest note is
// BREAVE_DOT=128+64=192, the shortest SIXTEENTH=4 the tempo (which
// might vary!) is in bpm (beats per minute) therefore: if the timer
// ticks away at 64Hz (~16.6ms) audio_update_state is called just often
// enough to not miss any notes
chVTSet(&audio_vt, TIME_MS2I(16), audio_callback, NULL);
}
}
void audio_driver_stop(void) {
channel_1_stop();
chVTReset(&audio_vt);
}
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