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/* Copyright 2021 Batuhan Başerdem
 * <baserdem.batuhan@gmail.com> @bbaserdem
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H
#include "bbaserdem.h"

/* D layout
 * ┌───┬───┬───┬───┬───┐         ┌───┬───┬───┬───┬───┐
 * │' "│, <│. >│ P │ Y │         │ F │ G │ C │ R │ L │
 * ├───┼───┼───┼───┼───┤         ├───┼───┼───┼───┼───┤
 * │ A │ O │ E │ U │ I │         │ D │ H │ T │ N │ S │
 * ├───┼───┼───┼───┼───┤         ├───┼───┼───┼───┼───┤
 * │; :│ Q │ J │ K │ X │         │ B │ M │ W │ V │ Z │
 * └───┴───┴───┼───┼───┼───┐ ┌───┼───┼───┼───┴───┴───┘
 *             │Del│Tab│Spc│ │Ent│Esc│Bsp│
 *             └───┴───┴───┘ └───┴───┴───┘
 */

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_BASE] = LAYOUT_split_3x5_3_wrapper(
        _BL1_5_,_BR1_5_,
        _BL2_5_,_BR2_5_,
        _BL3_5_,_BR3_5_,
        _BL4_3_,_BR4_3_
    ),
    [_CHAR] = LAYOUT_split_3x5_3_wrapper(
        _CL1_5_,_CR1_5_,
        _CL2_5_,_CR2_5_,
        _CL3_5_,_CR3_5_,
        _CL4_3_,_CR4_3_
    ),
    [_GAME] = LAYOUT_split_3x5_3_wrapper(
        _GA1_5_,___5___,
        _GA2_5_,___5___,
        _GA3_5_,___5___,
        _GA4_3_,___3___
    ),
    [_MEDI] = LAYOUT_split_3x5_3_wrapper(
        ___5___,_ME1_5_,
        ___5___,_ME2_5_,
        ___5___,_ME3_5_,
        ___3___,_ME4_3_
    ),
    [_NAVI] = LAYOUT_split_3x5_3_wrapper(
        ___5___,_NA1_5_,
        ___5___,_NA2_5_,
        ___5___,_NA3_5_,
        ___3___,_NA4_3_
    ),
    [_SYMB] = LAYOUT_split_3x5_3_wrapper(
        ___5___,_SY1_5_,
        ___5___,_SY2_5_,
        ___5___,_SY3_5_,
        ___3___,_SY4_3_
    ),
    [_NUMB] = LAYOUT_split_3x5_3_wrapper(
        _NU1_5_,___5___,
        _NU2_5_,___5___,
        _NU3_5_,___5___,
        _NU4_3_,___3___
    ),
    [_FUNC] = LAYOUT_split_3x5_3_wrapper(
        _FU1_5_,___5___,
        _FU2_5_,___5___,
        _FU3_5_,___5___,
        _FU4_3_,___3___
    ),
    [_MOUS] = LAYOUT_split_3x5_3_wrapper(
        _MO1_5_,___5___,
        _MO2_5_,___5___,
        _MO3_5_,___5___,
        _MO4_3_,___3___
    ),
    [_MUSI] = LAYOUT_split_3x5_3_wrapper(
            _MU_10_,
            _MU_10_,
            _MU_10_,
        _MUL_3_,_MUR_3_
    )
};

// RGB Matrix configuration
#ifdef RGB_MATRIX_ENABLE

// crkbd
#ifdef KEYBOARD_crkbd_rev1
/* This is left-right for crkbd indicator light
 * ┌──┬──┬──┬──┬──┐      ┌──┬──┬──┬──┬──┐
 * │23│18│17│10│09│      │33│34│41│42│47│
 * ├02┼──┼01┼──┼00┤      ├24┼──┼25┼──┼26┤
 * │22│19│16│11│08│      │32│35│40│43│46│
 * ├03┼──┼04┼──┼05┤      ├29┼──┼28┼──┼27┤
 * │21│20│15│12│07│      │31│36│39│44│45│
 * └──┴──┴──┼──┼──┼──┐┌──┼──┼──┼──┴──┴──┘
 *          │14│13│06││30│37│38│
 *          └──┴──┴──┘└──┴──┴──┘
 */

// End of differentiations
#endif // KEYBOARD_crkbd_rev1

// End of code for the RGB_MATRIX setup
#endif // RGB_MATRIX_ENABLE