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/* Copyright 2022 JasonRen(biu)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

/* RGB Matrix */
#ifdef RGB_MATRIX_ENABLE

#    define RGB_MATRIX_LED_COUNT 86

#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180
#    define RGB_DISABLE_WHEN_USB_SUSPENDED
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS

#   define ENABLE_RGB_MATRIX_ALPHAS_MODS
#   define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#   define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#   define ENABLE_RGB_MATRIX_BREATHING
#   define ENABLE_RGB_MATRIX_BAND_SAT
#   define ENABLE_RGB_MATRIX_BAND_VAL
#   define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#   define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#   define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#   define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#   define ENABLE_RGB_MATRIX_CYCLE_ALL
#   define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#   define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#   define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#   define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#   define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#   define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#   define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#   define ENABLE_RGB_MATRIX_DUAL_BEACON
#   define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#   define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#   define ENABLE_RGB_MATRIX_RAINDROPS
#   define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#   define ENABLE_RGB_MATRIX_HUE_BREATHING
#   define ENABLE_RGB_MATRIX_HUE_PENDULUM
#   define ENABLE_RGB_MATRIX_HUE_WAVE
#   define ENABLE_RGB_MATRIX_PIXEL_RAIN
#   define ENABLE_RGB_MATRIX_PIXEL_FLOW
#   define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
#   define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#   define ENABLE_RGB_MATRIX_DIGITAL_RAIN
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined */
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#   define ENABLE_RGB_MATRIX_SPLASH
#   define ENABLE_RGB_MATRIX_MULTISPLASH
#   define ENABLE_RGB_MATRIX_SOLID_SPLASH
#   define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#    define WS2812_PWM_DRIVER PWMD3  // default: PWMD2
#    define WS2812_PWM_CHANNEL 2  // default: 2
#    define WS2812_DMA_STREAM STM32_DMA1_STREAM3  // DMA Stream for TIMx_UP, see the respective reference manual for the appropriate values for your MCU.
#    define WS2812_DMA_CHANNEL 3  // DMA Channel for TIMx_UP, see the respective reference manual for the appropriate values for your MCU.

#endif