summaryrefslogtreecommitdiffstats
path: root/keyboards/xelus/valor/rev2/config.h
blob: 5956914c8a69fa2fb0bdb5779cc274b1c7cb4b9a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/* Copyright 2021 Harrison Chan (Xelus)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x5845 // "XE"
#define PRODUCT_ID      0x5653 // Valor "VR" + 1
#define DEVICE_VER      0x0001
#define MANUFACTURER    Xelus
#define PRODUCT         Xelus Valor Rev2

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/* key matrix pins */
#define MATRIX_ROW_PINS { B11, B10, A3, A1, A2 }
#define MATRIX_COL_PINS { B2, B1, B0, A7, A6, A5, A4, A13, B7, B6, B5, B4, B3, A15, A14 }
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

// I2C setup
#define I2C1_SCL_PIN        B8
#define I2C1_SDA_PIN        B9
#define I2C1_SCL_PAL_MODE   4
#define I2C1_SDA_PAL_MODE   4
#define I2C1_TIMINGR_PRESC  0U
#define I2C1_TIMINGR_SCLDEL 11U
#define I2C1_TIMINGR_SDADEL 0U
#define I2C1_TIMINGR_SCLH   14U
#define I2C1_TIMINGR_SCLL   42U

// I2C EEPROM
#define EEPROM_I2C_24LC64

// More EEPROM for layers
#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 8191

/* RGB Matrix */
#define RGB_DI_PIN A9
#define RGBLED_NUM 28
#define DRIVER_LED_TOTAL 28
#define NOP_FUDGE 0.4

// RGB PWM
#define WS2812_PWM_DRIVER PWMD1
#define WS2812_PWM_CHANNEL 2
#define WS2812_PWM_PAL_MODE 1
#define WS2812_DMA_STREAM STM32_DMA1_STREAM6
#define WS2812_DMA_CHANNEL 7
#define WS2812_DMAMUX_ID STM32_DMAMUX1_TIM1_UP

// RGB Pullup
#define WS2812_EXTERNAL_PULLUP

// RGB Matrix settings
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CUSTOM_test_mode

// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH