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#pragma once


/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 10

/* key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, D0 }
#define MATRIX_COL_PINS { D2, B3, F6, B1, B2, B6, D4, C6, D7, E6 }

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

#define RGB_DI_PIN D1
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 8
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif