summaryrefslogtreecommitdiffstats
path: root/keyboards/unison/v04/config.h
blob: 49cbbd9ce54642906e2f16936808b058d69d9f18 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
/*
Copyright 2021 Takeshi Nishio

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* key matrix size */
/* NOTE: With Round-Robin matrix, set same size for both. */
#define MATRIX_ROWS 10
#define MATRIX_COLS 10

/* key matrix pins */
/* NOTE: With Round-Robin matrix, set same pins for both. */
#define MATRIX_ROW_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
#define MATRIX_COL_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
#define UNUSED_PINS

#define DIODE_DIRECTION COL2ROW

/* Rotary Encoder */
#ifdef ENCODER_ENABLE
  #define ENCODERS_PAD_A { B0, D2, D5, D6, B4 }
  #define ENCODERS_PAD_B { B1, D3, D4, D7, B5 }
  #define ENCODER_RESOLUTION 4  //the default & suggested is 4
#endif

/* Audio */
#ifdef AUDIO_ENABLE
  #define AUDIO_PIN C6
  #define AUDIO_PIN_ALT B6
  #define AUDIO_CLICKY
  #define MUSIC_MAP
#endif

/* RGB Lighting */
#define RGB_DI_PIN B7
#ifdef RGB_DI_PIN
  #define RGBLED_NUM 7 // Layer Indicator(2) + Rotary Encoder(5)
  #define RGBLIGHT_LED_MAP {1, 2, 0, 3, 4, 5, 6} // align LEDs from Left to Right
  #define RGBLIGHT_HUE_STEP 4
  #define RGBLIGHT_SAT_STEP 8
  #define RGBLIGHT_VAL_STEP 8
  #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  // #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  /*== Lighting Layers ==*/
  #define RGBLIGHT_LAYERS
  // #define RGBLIGHT_MAX_LAYERS 2
  #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
  /*== all animations enable ==*/
  // #define RGBLIGHT_ANIMATIONS
  /*== or choose animations ==*/
  #define RGBLIGHT_EFFECT_BREATHING
  #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  // #define RGBLIGHT_EFFECT_SNAKE
  // #define RGBLIGHT_EFFECT_KNIGHT
  // #define RGBLIGHT_EFFECT_CHRISTMAS
  // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  // #define RGBLIGHT_EFFECT_RGB_TEST
  // #define RGBLIGHT_EFFECT_ALTERNATING
  #define RGBLIGHT_EFFECT_TWINKLE
  // /*== customize breathing effect ==*/
  // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  // #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
  // /*==== use exp() and sin() ====*/
  // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
  // #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/*
 * BOOTMAGIC Lite
 * Hold Left-Top key to enter bootloader.
 *
 * NOTE:
 * With Round-Robin matrix, diagonal position is always High.
 * So, the default (0,0) is always judged as hold and keyboard enters bootloader.
 * To prevent this, set specific position for it.
 */
#define BOOTMAGIC_LITE_ROW 5
#define BOOTMAGIC_LITE_COLUMN 0

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT