1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
|
/*
Copyright 2021 Terry Mathews
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 15
#define MATRIX_ROW_PINS \
{ B0, E6, F0, F1, D3, D2 }
#define MATRIX_COL_PINS \
{ F4, F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, D5, B3, B7 }
/*Rotary Encoder Pins*/
#define ENCODERS_PAD_A \
{ B1 }
#define ENCODERS_PAD_B \
{ B2 }
/*Sets the number of pulses per increment*/
#define ENCODER_RESOLUTION 2
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
# define DEBOUNCE 3
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
// # define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # define ENABLE_RGB_MATRIX_SPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
# define DRIVER_ADDR_1 0b0110000
# define DRIVER_COUNT 1
# define DRIVER_1_LED_TOTAL 98
# define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL
# define DRIVER_INDICATOR_LED_TOTAL 0
#else
// WT_RGB IS31FL3741 driver code
# define DRIVER_COUNT 1
# define RGB_MATRIX_LED_COUNT 98
# define RGB_BACKLIGHT_ENABLED 1
// This conditionally compiles the backlight code for Portico75 specifics
# define RGB_BACKLIGHT_PORTICO75
// disable backlight when USB suspended (PC sleep/hibernate/shutdown)
# define RGB_BACKLIGHT_DISABLE_WHEN_USB_SUSPENDED 1
// disable backlight after timeout in minutes, 0 = no timeout
# define RGB_BACKLIGHT_DISABLE_AFTER_TIMEOUT 0
// the default brightness
# define RGB_BACKLIGHT_BRIGHTNESS 255
// the default effect (RGB test)
# define RGB_BACKLIGHT_EFFECT 255
// the default effect speed (0-3)
# define RGB_BACKLIGHT_EFFECT_SPEED 0
// the default color1 and color2
# define RGB_BACKLIGHT_COLOR_1 \
{ .h = 0, .s = 255 }
# define RGB_BACKLIGHT_COLOR_2 \
{ .h = 127, .s = 255 }
# define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 0
# define RGB_BACKLIGHT_USE_SPLIT_LEFT_SHIFT 0
# define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 0
# define RGB_BACKLIGHT_USE_7U_SPACEBAR 0
# define RGB_BACKLIGHT_USE_ISO_ENTER 0
# define RGB_BACKLIGHT_DISABLE_HHKB_BLOCKER_LEDS 0
# define RGB_BACKLIGHT_CAPS_LOCK_INDICATOR \
{ .color = {.h = 0, .s = 0}, .index = 255 }
# define RGB_BACKLIGHT_LAYER_1_INDICATOR \
{ .color = {.h = 0, .s = 0}, .index = 255 }
# define RGB_BACKLIGHT_LAYER_2_INDICATOR \
{ .color = {.h = 0, .s = 0}, .index = 255 }
# define RGB_BACKLIGHT_LAYER_3_INDICATOR \
{ .color = {.h = 0, .s = 0}, .index = 255 }
// These define which keys in the matrix are alphas/mods
// Used for backlight effects so colors are different for
// alphas vs. mods
// Each value is for a row, bit 0 is column 0
// Alpha=0 Mod=1
# define RGB_BACKLIGHT_ALPHAS_MODS_ROW_0 0b0110000000000001
# define RGB_BACKLIGHT_ALPHAS_MODS_ROW_1 0b0110000000000001
# define RGB_BACKLIGHT_ALPHAS_MODS_ROW_2 0b0111000000000001
# define RGB_BACKLIGHT_ALPHAS_MODS_ROW_3 0b0111100000000001
# define RGB_BACKLIGHT_ALPHAS_MODS_ROW_4 0b1111111111111111
// Backlight config starts after VIA's EEPROM usage,
// dynamic keymaps start after this.
# define VIA_EEPROM_CUSTOM_CONFIG_SIZE 31
// VIA lighting is handled by the keyboard-level code
# define VIA_CUSTOM_LIGHTING_ENABLE
#endif
|