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// Copyright 2022 Freather
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    [0] = LAYOUT(
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_F13,  KC_PSCR, KC_SCRL, KC_PAUS,
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, KC_INS,  KC_HOME, KC_PGUP,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,  KC_END,  KC_PGDN,
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,
        KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,  KC_UP,
        KC_LCTL, KC_LGUI, KC_LALT, KC_SPC,  KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
    ),

    [1] = LAYOUT(
        KC_SPC,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
    ),
    [2] = LAYOUT(
        KC_SPC,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
    ),
    [3] = LAYOUT(
        KC_SPC,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
    ),

};

const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS (
  {0,1,HSV_BLUE}
);
const rgblight_segment_t PROGMEM my_scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS (
  {1,1,HSV_PURPLE}
);

const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  my_capslock_layer,
  my_scrolllock_layer
);

void keyboard_post_init_user(void){
  //enable th led my_rgb_layers
  rgblight_sethsv_at(0,0,0,0);
  rgblight_layers = my_rgb_layers;
}


bool led_update_user(led_t led_state) {

    rgblight_set_layer_state(0, led_state.caps_lock);
    rgblight_sethsv_at(0,0,0,0);
    return true;
}