1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
// Copyright 2022 xerootg
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// wiring of each half
#undef MATRIX_ROW_PINS
#define MATRIX_ROW_PINS { B5, B3, B2, B1, B0 }
#undef MATRIX_COL_PINS
#define MATRIX_COL_PINS { A1, A0, B8, B13, B14, B15, B9 }
// //we are using hardware serial, so lets undef the softserial used otherwise
/* serial.c configuration for split keyboard */
#define SERIAL_USART_FULL_DUPLEX // Enable full duplex operation mode.
/*
Because the rev1 config defines SOFT_SERIAL_PIN, we need to undef it, redefine it, and also assign
it to avoid a redefine error.
*/
#undef SOFT_SERIAL_PIN
#define SOFT_SERIAL_PIN B6 // USART TX pin
#define SERIAL_USART_RX_PIN B7 // USART RX pin
#define SERIAL_USART_TX_PIN SOFT_SERIAL_PIN // USART TX pin
#define SERIAL_USART_PIN_SWAP // Swap TX and RX pins if keyboard is master halve.
// Check if this feature is necessary with your keyboard design and available on the mcu.
#define SELECT_SOFT_SERIAL_SPEED 1 // or 0, 2, 3, 4, 5
// 0: 460800 baud
// 1: 230400 baud (default)
// 2: 115200 baud
// 3: 57600 baud
// 4: 38400 baud
// 5: 19200 baud
#define SERIAL_USART_DRIVER SD1 // USART driver of TX and RX pin. default: SD1
#define SERIAL_USART_TX_PAL_MODE 7 // Pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 7
#define SERIAL_USART_RX_PAL_MODE 7 // Pin "alternate function", see the respective datasheet for the appropriate values for your MCU. default: 7
#define SERIAL_USART_TIMEOUT 20 // USART driver timeout. default 20
/* ws2812 RGB LED */
#undef RGB_DI_PIN
#define RGB_DI_PIN A9
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
|