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/*
Copyright 2023 QVEX Tech
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define RGB_HUE_LAYER0 0 //default layer
#define RGB_HUE_LAYER1 50
#define RGB_HUE_LAYER2 100
#define RGB_HUE_LAYER3 150
#define RGB_HUE_LAYER4 200
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT //Default
(
KC_MS_BTN4, KC_MS_BTN2, KC_MS_UP, KC_MS_BTN1,
KC_MS_BTN5, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT,
KC_MS_ACCEL0, KC_MS_ACCEL1, KC_MS_ACCEL2,
KC_VOLU, KC_VOLD, KC_MPRV, KC_MNXT, //joystick up, down, left, right
KC_MPLY, MO(4) //joystick center push, thumbwheel push
),
[1] = LAYOUT //KiCad
(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //joystick up, down, left, right
XXXXXXX, MO(4) //joystick center push, thumbwheel push
),
[2] = LAYOUT
(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //joystick up, down, left, right
XXXXXXX, MO(4) //joystick center push, thumbwheel push
),
[3] = LAYOUT
(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //joystick up, down, left, right
XXXXXXX, MO(4) //joystick center push, thumbwheel push
),
[4] = LAYOUT
(
TO(0), TO(1), TO(2), TO(3),
BL_TOGG, BL_STEP, XXXXXXX, XXXXXXX,
QK_RBT, EE_CLR, QK_BOOT,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //joystick up, down, left, right
RGB_TOG, XXXXXXX //joystick center push, thumbwheel push
)
};
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[0] = {
ENCODER_CCW_CW(KC_VOLD, KC_VOLU),
ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP)
},
[1] = {
ENCODER_CCW_CW(XXXXXXX, XXXXXXX),
ENCODER_CCW_CW(XXXXXXX, XXXXXXX)
},
[2] = {
ENCODER_CCW_CW(XXXXXXX, XXXXXXX),
ENCODER_CCW_CW(XXXXXXX, XXXXXXX)
},
[3] = {
ENCODER_CCW_CW(XXXXXXX, XXXXXXX),
ENCODER_CCW_CW(XXXXXXX, XXXXXXX)
},
[4] = {
ENCODER_CCW_CW(RGB_VAD, RGB_VAI),
ENCODER_CCW_CW(XXXXXXX, XXXXXXX)
}
};
#endif
//set only hue, retain saturation, and value
void rgblight_sethue_noeeprom(uint8_t hue) {
//only if rgb led ring is on
if (rgblight_get_mode()) {
rgblight_sethsv_noeeprom(hue,rgblight_get_sat(),rgblight_get_val());
}
}
//set correct layer hue on layer change
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case 1:
rgblight_sethue_noeeprom(RGB_HUE_LAYER1);
break;
case 2:
rgblight_sethue_noeeprom(RGB_HUE_LAYER2);
break;
case 3:
rgblight_sethue_noeeprom(RGB_HUE_LAYER3);
break;
case 4:
rgblight_sethue_noeeprom(RGB_HUE_LAYER4);
break;
default:
rgblight_sethue_noeeprom(RGB_HUE_LAYER0);
break;
}
return state;
}
//set default layer hue upon init
void keyboard_post_init_user(void) {
rgblight_init();
rgblight_sethue_noeeprom(RGB_HUE_LAYER0);
}
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