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// Copyright 2023 Anjheos (@Anjheos)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum layer_names {
_QWERTY,
_FN1,
_FN2,
_FN3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_225_1(
QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLSH, KC_UP, RGB_MOD,
KC_LCTL, KC_LALT, KC_LGUI, MO(_FN1), KC_SPC, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
[1] = LAYOUT_225_1(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_CAPS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENT,
KC_SCRL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, CK_TOGG, RGB_SAI, RGB_TOG,
KC_NUM, KC_LALT, MO(_FN2), _______, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, RGB_HUD, RGB_SAD, RGB_HUI
),
[2] = LAYOUT_225_1(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, MO(_FN3), _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_225_1(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_QWERTY] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU)},
[_FN1] = { ENCODER_CCW_CW(RGB_VAD, RGB_VAI)},
[_FN2] = { ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP)},
[_FN3] = { ENCODER_CCW_CW(KC_LEFT, KC_RIGHT)}
};
#endif
const rgblight_segment_t PROGMEM _caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 3, HSV_CYAN}
);
const rgblight_segment_t PROGMEM _fn1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,1, HSV_RED}
);
const rgblight_segment_t PROGMEM _fn2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_PURPLE}
);
const rgblight_segment_t PROGMEM _fn3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{2, 1, HSV_YELLOW}
);
const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST(
_caps_layer,
_fn1_layer,
_fn2_layer,
_fn3_layer
);
void keyboard_post_init_user (void) {
rgblight_layers = _rgb_layers;
rgblight_sethsv_noeeprom(HSV_BLACK);
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(1, layer_state_cmp(state, _FN1));
rgblight_set_layer_state(2, layer_state_cmp(state, _FN2));
rgblight_set_layer_state(3, layer_state_cmp(state, _FN3));
return state;
}
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