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#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum userlayer {
    _QW = 0,
    _CM,
    _PP,
    _PPG,
    _NM,
    _LW,
    _RS,
    _DL,
    _DYN,
};

enum planck_keycodes {
    KM_LW = SAFE_RANGE,
    KM_RS,
    KM_SHLK,                    /* ShiftLock */
    KM_HOLD,                    /* Any-key Lock */
    KM_RST,                     /* Reset */
    KM_NUM,                     /* Numeric layer */
    KM_SLP,                     /* Sleep 250 ms */
    KM_PP_GAME,                 /* Pure Pro Gaming layer */
    KM_PP_HOLD,                 /* Pure Pro / PP Gaming layer */
    DYNAMIC_MACRO_RANGE,
};

#include "dynamic_macro.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_QW] = LAYOUT_planck_mit( /* Qwerty */
        KC_TAB,        KC_Q,     KC_W,    KC_E,    KC_R,  KC_T,   KC_Y,   KC_U,  KC_I,    KC_O,    KC_P,    KC_BSPC,
        CTL_T(KC_ESC), KC_A,     KC_S,    KC_D,    KC_F,  KC_G,   KC_H,   KC_J,  KC_K,    KC_L,    KC_SCLN, KC_QUOT,
        KC_LSFT,       KC_Z,     KC_X,    KC_C,    KC_V,  KC_B,   KC_N,   KC_M,  KC_COMM, KC_DOT,  KC_SLSH, MT(MOD_RSFT, KC_ENT),
        KC_LCTL,       MO(_DYN), KC_LGUI, KC_LALT, KM_LW,     KC_SPC,     KM_RS, KC_RALT, KC_DOWN, KC_UP,   KC_RCTL
        ),
    [_CM] = LAYOUT_planck_mit( /* Colemak */
        KC_TAB,        KC_Q,     KC_W,    KC_F,    KC_P,  KC_G,   KC_J,   KC_L,  KC_U,    KC_Y,    KC_SCLN, KC_BSPC,
        CTL_T(KC_ESC), KC_A,     KC_R,    KC_S,    KC_T,  KC_D,   KC_H,   KC_N,  KC_E,    KC_I,    KC_O,    KC_QUOT,
        KC_LSFT,       KC_Z,     KC_X,    KC_C,    KC_V,  KC_B,   KC_K,   KC_M,  KC_COMM, KC_DOT,  KC_SLSH, MT(MOD_RSFT, KC_ENT),
        KC_LCTL,       MO(_DYN), KC_LGUI, KC_LALT, KM_LW,     KC_SPC,     KM_RS, KC_RALT, KC_DOWN, KC_UP,   KC_RCTL
        ),
    [_PP] = LAYOUT_planck_mit( /* Pure Pro */
        KC_TAB,  KC_Q,     KC_W,    KC_E,    KC_R,  KC_T,   KC_Y,   KC_U,  KC_I,    KC_O,                 KC_P,    KC_BSPC,
        KC_ESC,  KC_A,     KC_S,    KC_D,    KC_F,  KC_G,   KC_H,   KC_J,  KC_K,    KC_L,                 KC_SCLN, KC_ENT,
        KC_LSFT, KC_Z,     KC_X,    KC_C,    KC_V,  KC_B,   KC_N,   KC_M,  KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP,   MT(MOD_RCTL, KC_SLSH),
        KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW,     KC_SPC,     KM_RS, KC_RALT, KC_LEFT,              KC_DOWN, KC_RGHT
        ),
    [_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL,
        _______, _______, KM_LW,   _______, KM_RS,        _______,     KM_RS  , _______, _______, _______, _______
        ),
    [_NM] = LAYOUT_planck_mit( /* Numeric */
        KC_TAB,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT,  _______, MT(MOD_RSFT, KC_ENT),
        _______, _______, _______, _______, _______,      KC_SPC,      _______, _______, _______, _______, _______
        ),
    [_LW] = LAYOUT_planck_mit( /* LOWER */
        KC_TILD, KC_EXLM,    KC_AT,      KC_HASH,    KC_DLR,     KC_PERC,    KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
        KC_ESC,  LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM,  KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
        _______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP,  KC_HOME, KC_PGDN, KC_PGUP, KC_END,  KC_ENT,
        _______, BL_TOGG,    _______,    _______,    _______,          KC_BTN1,       _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
        ),
    [_RS] = LAYOUT_planck_mit( /* RAISE */
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,       KC_0,    KC_DEL,
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_MINS, KC_EQL,  KC_LBRC,    KC_RBRC, KC_BSLS,
        _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST,  KC_ENT,
        _______, BL_STEP, _______, _______, _______,     KC_BTN2,      _______, KC_MPLY, KC_VOLD,    KC_VOLU, _______
        ),
    [_DL] = LAYOUT_planck_mit( /* DUAL */
        _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______,     _______,        KC_APP,  KC_INS,  _______, KC_PSCR, _______,
        _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,     KC_LEFT,        KC_DOWN, KC_UP,   KC_RGHT, KC_ACL0, KC_ACL2,
        _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______,
        _______, _______, KC_LGUI, KC_LALT, _______,           _______,           _______, _______, _______, _______, _______
        ),
    [_DYN] = LAYOUT_planck_mit( /* special */
        KM_HOLD,  DM_REC1, DM_PLY1, _______, _______,    _______, _______, KC_APP,  KC_INS,  _______, KC_PSCR, KC_PAUS,
        QK_LOCK,  DM_REC2, DM_PLY2, _______, _______,    _______, _______, _______, _______, KC_CAPS, KC_SCRL, KC_NUM,
        KM_SHLK,  _______,        _______,         _______, _______,    _______, _______, _______, _______, _______, _______, _______,
        _______,  _______,        _______,         _______, KM_PP_GAME,      DF(_QW),     DF(_PP), _______, _______, _______, _______
        ),
};

/* It's a pseudo-layer composed of two real layers, we need a function for this. */
void enable_gaming_layer(void) {
    default_layer_set((1UL << _PP) | (1UL << _PPG));
#ifdef BACKLIGHT_ENABLE
    backlight_toggle();
    _delay_ms(100);
    backlight_toggle();
#endif
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    static uint16_t key_timer;
    static uint8_t ignore_up_events = 0;

    uint16_t macro_kc = (keycode == MO(_DYN) ? DM_RSTP : keycode);
    if (!process_record_dynamic_macro(macro_kc, record)) {
        return false;
    }

    if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) {
        ignore_up_events -= 1;
        return false;
    }

    switch (keycode) {
    case KM_LW:
        if (record->event.pressed) {
            layer_on(_LW);
        } else {
            layer_off(_LW);
        }
        update_tri_layer(_LW, _RS, _DL);
        return false;
        break;
    case KM_RS:
        if (record->event.pressed) {
            layer_on(_RS);
        } else {
            layer_off(_RS);
        }
        update_tri_layer(_LW, _RS, _DL);
        return false;
        break;
    case KM_SHLK:
        register_code(KC_LSFT);
        break;
    case KM_HOLD:
        if (!record->event.pressed) {
            ignore_up_events += 1;
        }
        break;
    case KM_RST:
    {
        /* Make slash available on the PP layer. */
        if ((1UL << _PP) & default_layer_state) {
            int32_t old_default_layer_state = default_layer_state;
            int32_t old_layer_state = layer_state;

            layer_state = 0;
            default_layer_state = (1UL << _QW);

            process_record(record);

            layer_state = old_layer_state;
            default_layer_state = old_default_layer_state;

            return false;
        }
    }

        if (record->event.pressed) {
            key_timer = timer_read();
        } else {
            if (timer_elapsed(key_timer) >= 500) {
                clear_keyboard();
                backlight_toggle();
                _delay_ms(250);
                backlight_toggle();
                bootloader_jump();
            }
        }
        break;
    case KM_PP_GAME:
        if (!record->event.pressed) {
            enable_gaming_layer();
        }
        break;
    case KM_PP_HOLD:
        if (record->event.pressed) {
            key_timer = timer_read();
        } else {
            if (timer_elapsed(key_timer) >= 250) {
                enable_gaming_layer();
            } else {
                default_layer_set(1UL << _PP);
            }
        }
        break;
    case KM_NUM:
        layer_on(_NM);
        break;
    case KM_SLP:
        if (record->event.pressed) {
            _delay_ms(250);
        }
        break;
    }


    if (record->event.pressed
        && IS_LAYER_ON(_NM)
        && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {

        layer_off(_NM);
    }

    return true;
}