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/*
Copyright 2018 Edward Browncross

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x4B36 // K6 - ok60
#define PRODUCT_ID      0x6060
#define DEVICE_VER      0x0001
#define MANUFACTURER    OK60
#define PRODUCT         OK60

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *         ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { B5, B4, D7, D6, D4 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, B6, C6, C7, F1, F0, E6, B3, B2, B1, B0 }
#define UNUSED_PINS

#define BACKLIGHT_PIN B7

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */
#define BACKLIGHT_LEVELS 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

#define RGB_DI_PIN F6
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 10
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

#endif