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#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

enum layers {
  _BL,
  _FL
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    [_BL] = LAYOUT_65_ansi_blocker(
        QK_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, KC_INS,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,  KC_PGUP,
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, KC_UP,   KC_PGDN,
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT
    ),

    [_FL] = LAYOUT_65_ansi_blocker(
        KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,  KC_PSCR,
        KC_TRNS, KC_NO,   KC_UP,   KC_NO,   RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, KC_INS,  QK_BOOT,   KC_PSCR, KC_SCRL, KC_PAUS, KC_BSLS, KC_SCRL,
        KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, RGB_MOD, RGB_VAD, RGB_HUD, RGB_SAD, KC_NO,   KC_NO,   KC_F14,  KC_F15,           KC_INS,  KC_HOME,
        KC_LSFT,          KC_MPRV, KC_MPLY, KC_MNXT, KC_NO,   BL_TOGG, KC_NO,   KC_MUTE, KC_VOLD, KC_VOLU, KC_NO,   KC_RSFT, RGB_MOD, KC_END,
        KC_LCTL, KC_LGUI, KC_LALT,                            QK_BOOT,                              KC_RALT, KC_TRNS, KC_HOME, BL_STEP, KC_END
    )

};