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// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once


/* Define custom font */
#define OLED_FONT_H "keyboards/mechwild/puckbuddy/glcdfont.c"

/* allows the "key" button on the blackpill to toggle caps lock for user testing before soldering */
#define DIP_SWITCH_PINS { A0 }

/* set the tapping term for glidepoint pad to register a tap click */
//#define CIRQUE_PINNACLE_TAPPING_TERM 0 // This is set to 0 to disable it

/* TAPPING_TERM value is used for the CIRQUE_PINNACLE_TAPPING_TERM as well by default
 * defining it this way allows us to easily modify it with DYNAMIC_TAPPING_TERM_ENABLE
 */
#define TAPPING_TERM 0

/* spi config */
#define SPI_DRIVER SPID1
#define SPI_SCK_PIN A5
#define SPI_SCK_PAL_MODE 5
#define SPI_MOSI_PIN A7
#define SPI_MOSI_PAL_MODE 5
#define SPI_MISO_PIN A6
#define SPI_MISO_PAL_MODE 5
#define CIRQUE_PINNACLE_SPI_DIVISOR 8
#define CIRQUE_PINNACLE_SPI_CS_PIN A4

#define TAP_CODE_DELAY 10

/* RGB settings, uncomment this define to enable RGB */
#    define RGBLED_NUM 3
#    define RGBLIGHT_HUE_STEP 8
#    define RGBLIGHT_SAT_STEP 8
#    define RGBLIGHT_VAL_STEP 8
#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#    define RGBLIGHT_EFFECT_SNAKE
#    define RGBLIGHT_EFFECT_KNIGHT
#    define RGBLIGHT_EFFECT_CHRISTMAS
#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
#    define RGBLIGHT_EFFECT_RGB_TEST
#    define RGBLIGHT_EFFECT_ALTERNATING

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT