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/* Copyright 2021 Kyle McCreery
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"

#define ___ KC_NO

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT( \
         k00, k01, k02, k03, \
         k10, k11, k12, k13, \
         k20, k21, k22, k23, \
    k30, k31, k32, k33, k34, \
    k40, k41, k42, k43, k44, \
    k50, k51, k52, k53, k54, \
	\
	     BACK00, BACK01, BACK02 \
\
) { \
    { BACK00, k00, k01, k02, k03 }, \
    { BACK01, k10, k11, k12, k13 },  \
    { BACK02, k20, k21, k22, k23 },  \
    { k30, k31, k32, k33, k34 },     \
    { k40, k41, k42, k43, k44 },     \
    { k50, k51, k52, k53, k54 }      \
}