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// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once


/* Key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 6

/* Key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }

/* Encoder pins */
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { B2 }

/* Encoder resolution */
#define ENCODER_RESOLUTION 4
#define TAP_CODE_DELAY 10

/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW

#define OLED_FONT_H "keyboards/mechwild/mokulua/glcdfont.c"

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D3
#define MASTER_LEFT
//#define MASTER_RIGHT
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 8, 8 }
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_LED_STATE_ENABLE
#define SPLIT_MODS_ENABLE
#define SPLIT_OLED_ENABLE

/* RGB options */
#define RGB_DI_PIN B6
#ifdef RGB_DI_PIN
#    define RGBLED_NUM 16
#    define RGBLIGHT_HUE_STEP 8
#    define RGBLIGHT_SAT_STEP 8
#    define RGBLIGHT_VAL_STEP 8
#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== choose RGB animations ==*/
//#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#    define RGBLIGHT_EFFECT_SNAKE
//#    define RGBLIGHT_EFFECT_KNIGHT
//#    define RGBLIGHT_EFFECT_CHRISTMAS
//#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#    define RGBLIGHT_EFFECT_RGB_TEST
//#    define RGBLIGHT_EFFECT_ALTERNATING
#endif

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE