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/*
 * Copyright 2021 foxx1337 at yahoo dot com
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// !!! DO NOT ADD #pragma once !!! //

// Step 1.
// Declare custom effects using the RGB_MATRIX_EFFECT macro
// (note the lack of semicolon after the macro!)
RGB_MATRIX_EFFECT(hid_effect)

// Step 2.
// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

RGB rgb_matrix_led_state[DRIVER_LED_TOTAL];

// e.g: A simple effect, self-contained within a single method
static bool hid_effect(effect_params_t* params) {
    RGB_MATRIX_USE_LIMITS(led_min, led_max);

    for (uint8_t i = led_min; i < led_max; i++) {
        rgb_matrix_set_color(i,
            rgb_matrix_led_state[i].r,
            rgb_matrix_led_state[i].g,
            rgb_matrix_led_state[i].b);
    }
    return led_max < DRIVER_LED_TOTAL;
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS