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/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "quantum.h"

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

#define LAYOUT( \
    K00, K01,      K03, \
    K10, K11, K12, K13, \
    K20, K21, K22, K23, \
    K30, K31, K32,      \
    K40, K41, K42, K43, \
         K51, K52       \
) { \
    { K00,   K01,   KC_NO, K03    }, \
    { K10,   K11,   K12,   K13    }, \
    { K20,   K21,   K22,   K23    }, \
    { K30,   K31,   K32,   KC_NO  }, \
    { K40,   K41,   K42,   K43    }, \
    { KC_NO, K51,   K52,   KC_NO  }  \
}