summaryrefslogtreecommitdiffstats
path: root/keyboards/lily58/keymaps/druotoni/burst.c
blob: 6dd6579e7339f93fbe06f3edf69add2982a9be72 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
// Copyright 2021 Nicolas Druoton (druotoni)
// Copyright 2020 Richard Sutherland (rich@brickbots.com)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

#include "gui_state.h"
#include "fast_random.h"
#include "burst.h"
#include "draw_helper.h"

// burst stuff
static int      current_burst = 0;
static uint16_t burst_timer   = 0;

// WPM stuff
static int      current_wpm = 0;
static uint16_t wpm_timer   = 0;

// This smoothing is 40 keystrokes
static const float wpm_smoothing = WPM_SMOOTHING;

// store values
uint8_t burst_scope[SIZE_SCOPE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
uint8_t wpm_scope[SIZE_SCOPE]   = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};

// current max wpm
int max_wpm = MAX_WPM_INIT;

// scope animation stuff
#define ANIM_SCOPE_FRAME_DURATION 40
#define ANIM_SLEEP_SCOPE_FRAME_NUMBER 10

uint16_t anim_scope_timer       = 0;
uint16_t anim_scope_idle_timer  = 0;
uint16_t anim_sleep_scope_timer = 0;

uint8_t anim_sleep_scope_duration[ANIM_SLEEP_SCOPE_FRAME_NUMBER] = {30, 30, 30, 30, 20, 20, 30, 30, 32, 35};
uint8_t current_sleep_scope_frame                                = 0;
uint8_t sleep_scope_frame_destination                            = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1;

// glitch animation
int      current_glitch_scope_time  = 150;
uint32_t glitch_scope_timer         = 0;
uint8_t  current_glitch_scope_index = 0;

static void update_wpm(void) {
    if (wpm_timer > 0) {
        current_wpm += ((60000 / timer_elapsed(wpm_timer) / WPM_ESTIMATED_WORD_SIZE) - current_wpm) * wpm_smoothing;
        if (current_wpm > LIMIT_MAX_WPM) {
            current_wpm = LIMIT_MAX_WPM;
        }
    }
    wpm_timer = timer_read();
}

void update_scope(void) {
    update_wpm();

    uint16_t temps_ecoule = timer_elapsed(burst_timer);

    if (temps_ecoule > BURST_FENETRE) {
        // 1er frappe après longtemps
        current_burst = 40;
    } else {
        int time_pourcent = ((100 * (temps_ecoule)) / (BURST_FENETRE));
        current_burst     = 100 - time_pourcent;
    }
    burst_timer = timer_read();
}

static void update_scope_array(void) {
    // shift array
    for (uint8_t i = 0; i < SIZE_SCOPE - 1; i++) {
        burst_scope[i] = burst_scope[i + 1];
        wpm_scope[i]   = wpm_scope[i + 1];
    }

    int burst = current_burst;
    int wpm   = current_wpm;

    // compute max wpm
    max_wpm = (wpm == 0) ? MAX_WPM_INIT : ((wpm > max_wpm) ? wpm : max_wpm);

    // current wpm ratio VS max
    wpm = (100 * wpm) / max_wpm;
    if (wpm > 100) wpm = 100;

    // update last slot of the arrays
    burst_scope[SIZE_SCOPE - 1] = burst;
    wpm_scope[SIZE_SCOPE - 1]   = wpm;

    // apply decay to burst chart
    uint8_t pBaisse = 0;
    for (uint8_t i = 0; i < SIZE_SCOPE - (SIZE_SCOPE / 4); i++) {
        pBaisse = 2 + ((SIZE_SCOPE - 1 - i)) / 2;
        burst_scope[i] -= ((burst_scope[i] * pBaisse) / 100);
    }
}

static void RenderScopeBlack(void) {
    // clean central zone
    draw_rectangle_fill(3, 82, 28, 120, false);

    // redraw some parts of the frame
    drawline_hr(1, SCOPE_Y_BOTTOM, 32, 1);
    drawline_vt(0, SCOPE_Y_BOTTOM - 1, 42, 1);
    drawline_vt(31, SCOPE_Y_BOTTOM - 1, 47, 1);
}

static void render_scope_white(void) {
    static const char PROGMEM raw_logo[] = {
        240, 8, 4, 226, 241, 248, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 127, 128, 128, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 128, 128, 127,
    };
    oled_write_raw_P_cursor(0, 10, raw_logo, sizeof(raw_logo));
}

static void render_scope_chart(void) {
    // clean the frame
    render_scope_white();

    uint8_t y_offset = SCOPE_Y_BOTTOM - 3;

    for (uint8_t i = 0; i < SIZE_SCOPE; i++) {
        // offset
        uint8_t x = 3 + i;

        // new black vertical line for burst
        uint8_t iCurrentBurst = burst_scope[i];
        drawline_vt(x, y_offset, (iCurrentBurst * 4) / 10, 0);

        // new black point for wpm, white if it's on the burst line
        uint8_t iCurrentWpm = wpm_scope[i];
        uint8_t yWpm        = y_offset - ((iCurrentWpm * 4) / 10);
        oled_write_pixel(x, yWpm, !(iCurrentWpm > iCurrentBurst));
    }
}

void reset_scope(void) {
    // scope need wakeup
    anim_sleep_scope_timer    = timer_read();
    current_sleep_scope_frame = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1;

    sleep_scope_frame_destination = 0;
}

static void render_glitch_square(void) {
    if (timer_elapsed(anim_scope_idle_timer) > 60) {
        anim_scope_idle_timer = timer_read();
        RenderScopeBlack();

        uint8_t color = 0;
        uint8_t size  = 0;
        for (uint8_t i = 0; i < 4; i++) {
            size = 4 + (fastrand() % 6);

            draw_gradient(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, 255, 255, 4);

            size  = (fastrand() % 6);
            color = 100 + (fastrand() % 100);
            draw_gradient(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, color, color, 4);
        }
    }
}

void render_scope_idle(void) {
    uint8_t glitch_prob = get_glitch_probability();
    get_glitch_index(&glitch_scope_timer, &current_glitch_scope_time, &current_glitch_scope_index, 150, 350, glitch_prob, 2);

    switch (current_glitch_scope_index) {
        case 0:
            RenderScopeBlack();
            return;
        case 1:
            render_glitch_square();
            return;
    }
}

static void RenderScopeSleep(void) {
    if (current_sleep_scope_frame == sleep_scope_frame_destination) {
        // animation finished
        render_scope_idle();
        return;
    }

    if (timer_elapsed(anim_sleep_scope_timer) > anim_sleep_scope_duration[current_sleep_scope_frame]) {
        anim_sleep_scope_timer = timer_read();

        // clean scope
        RenderScopeBlack();

        // render animation
        render_tv_animation(current_sleep_scope_frame, 3, 80, 25, 48);

        // update frame number
        if (sleep_scope_frame_destination > current_sleep_scope_frame) {
            current_sleep_scope_frame++;
        } else {
            current_sleep_scope_frame--;
        }
    }
}

void render_scope(gui_state_t t) {
    if (timer_elapsed(anim_scope_timer) > ANIM_SCOPE_FRAME_DURATION) {
        anim_scope_timer = timer_read();

        // shift arrays
        update_scope_array();

        // oled_set_cursor(0, 10);

        if (t == _WAKINGUP) {
            RenderScopeSleep();
            return;
        }

        if (t == _IDLE) {
            sleep_scope_frame_destination = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1;
            RenderScopeSleep();
            return;
        }

        render_scope_chart();
    }
}

static void decay_burst(void) {
    uint16_t temps_ecoule = timer_elapsed(burst_timer);

    int poucentageEcoule = 100;

    if (temps_ecoule <= BURST_FENETRE * 4) {
        poucentageEcoule = ((100 * (temps_ecoule)) / (BURST_FENETRE * 4));
    }

    current_burst = current_burst - poucentageEcoule;
    if (current_burst <= 0) current_burst = 0;
}

static void decay_wpm(void) {
    if (timer_elapsed(wpm_timer) > 1000) {
        wpm_timer = timer_read();
        current_wpm += (-current_wpm) * wpm_smoothing;
    }
}

void decay_scope(void) {
    decay_burst();
    decay_wpm();
}