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/* Copyright 2020 lmlask
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define MOUSEKEY_DELAY 50
#define MIDI_ADVANCED
#define TAPPING_TERM 175 //For fast typing
#define QUICK_TAP_TERM 0 //No autorepeat in tap-hold keys
#define HOLD_ON_OTHER_KEY_PRESS //For fast typing
// Min 0, max 32
#define JOYSTICK_BUTTON_COUNT 32
// Min 0, max 6: X, Y, Z, Rx, Ry, Rz
#define JOYSTICK_AXIS_COUNT 0
// Min 8, max 16
#define JOYSTICK_AXIS_RESOLUTION 8
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
//#undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Enables RGB_MATRIX_ALPHAS_MODS
#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Enables RGB_MATRIX_GRADIENT_UP_DOWN
#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Enables RGB_MATRIX_GRADIENT_LEFT_RIGHT
//#undef ENABLE_RGB_MATRIX_BREATHING // Enables RGB_MATRIX_BREATHING
//#undef ENABLE_RGB_MATRIX_BAND_SAT // Enables RGB_MATRIX_BAND_SAT
//#undef ENABLE_RGB_MATRIX_BAND_VAL //Enables RGB_MATRIX_BAND_VAL
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Enables RGB_MATRIX_BAND_PINWHEEL_SAT
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Enables RGB_MATRIX_BAND_PINWHEEL_VAL
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Enables RGB_MATRIX_BAND_SPIRAL_SAT
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Enables RGB_MATRIX_BAND_SPIRAL_VAL
#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Enables RGB_MATRIX_CYCLE_ALL
#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Enables RGB_MATRIX_CYCLE_LEFT_RIGHT
#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Enables RGB_MATRIX_CYCLE_UP_DOWN
#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN //Enables RGB_MATRIX_CYCLE_OUT_IN
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Enables RGB_MATRIX_CYCLE_PINWHEEL
#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Enables RGB_MATRIX_CYCLE_SPIRAL
#undef ENABLE_RGB_MATRIX_DUAL_BEACON //Enables RGB_MATRIX_DUAL_BEACON
#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON// Enables RGB_MATRIX_RAINBOW_BEACON
#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enables RGB_MATRIX_RAINBOW_PINWHEELS
#undef ENABLE_RGB_MATRIX_RAINDROPS //Enables RGB_MATRIX_RAINDROPS
#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS// Enables RGB_MATRIX_JELLYBEAN_RAINDROPS
//#undef ENABLE_RGB_MATRIX_HUE_BREATHING // Enables RGB_MATRIX_HUE_BREATHING
#undef ENABLE_RGB_MATRIX_HUE_PENDULUM //Enables RGB_MATRIX_HUE_PENDULUM
#undef ENABLE_RGB_MATRIX_HUE_WAVE //Enables RGB_MATRIX_HUE_WAVE
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL //Enables RGB_MATRIX_PIXEL_FRACTAL
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW //Enables RGB_MATRIX_PIXEL_FLOW
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN //Enables RGB_MATRIX_PIXEL_RAIN
//#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Enables RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Enables RGB_MATRIX_SOLID_REACTIVE
//#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE //Enables RGB_MATRIX_SOLID_REACTIVE_WIDE
//#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Enables RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Enables RGB_MATRIX_SOLID_REACTIVE_CROSS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS //Enables RGB_MATRIX_SOLID_REACTIVE_NEXUS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS //Enables RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//#undef ENABLE_RGB_MATRIX_SPLASH //Enables RGB_MATRIX_SPLASH
#undef ENABLE_RGB_MATRIX_MULTISPLASH // Enables RGB_MATRIX_MULTISPLASH
//#undef ENABLE_RGB_MATRIX_SOLID_SPLASH //Enables RGB_MATRIX_SOLID_SPLASH
#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Enables RGB_MATRIX_SOLID_MULTISPLASH
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