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/* Copyright 2020 Neil Brian Ramirez
 * Copyright 2021 drashna jael're (@drashna)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "encoder_actions.h"

#if defined(ENCODER_ENABLE)
static uint8_t  encoder_state[NUM_ENCODERS] = {0};
static keypos_t encoder_cw[NUM_ENCODERS]    = ENCODERS_CW_KEY;
static keypos_t encoder_ccw[NUM_ENCODERS]   = ENCODERS_CCW_KEY;

void encoder_action_unregister(void) {
    for (int index = 0; index < NUM_ENCODERS; ++index) {
        if (encoder_state[index]) {
            keyevent_t encoder_event = (keyevent_t) {
                .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
                .pressed = false,
                .time = timer_read(),
                .type = KEY_EVENT
            };
            encoder_state[index] = 0;
            action_exec(encoder_event);
        }
    }
}

void encoder_action_register(uint8_t index, bool clockwise) {
    keyevent_t encoder_event = (keyevent_t) {
        .key = clockwise ? encoder_cw[index] : encoder_ccw[index],
        .pressed = true,
        .time = timer_read(),
        .type = KEY_EVENT
    };
    encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
    action_exec(encoder_event);
}

void matrix_scan_kb(void) {
    encoder_action_unregister();
    matrix_scan_user();
}

bool encoder_update_kb(uint8_t index, bool clockwise) {
    encoder_action_register(index, clockwise);
    // don't return user actions, because they are in the keymap
    // encoder_update_user(index, clockwise);
    return true;
};

#endif