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/* Copyright 2021 DZTECH <moyi4681@Live.cn>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  [0] = LAYOUT_75_ansi (
    KC_ESC,   KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,    KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,   KC_F12,   KC_PSCR,  KC_INS, KC_HOME,
    KC_GRV,   KC_1,     KC_2,     KC_3,     KC_4,     KC_5,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,     KC_MINS,  KC_EQL,   KC_BSPC,  KC_END,
    KC_TAB,   KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,  KC_PGUP,
    KC_CAPS,  KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,     KC_SCLN,  KC_QUOT,            KC_ENT,   KC_PGDN,
    KC_LSFT,  KC_Z,     KC_X,     KC_C,     KC_V,     KC_B,     KC_N,     KC_M,     KC_COMM,  KC_DOT,   KC_SLSH,  KC_RSFT,            KC_UP,    KC_DEL,
    KC_LCTL,  KC_LGUI,  KC_LALT,                               KC_SPC,              KC_RALT,            KC_RGUI,  KC_RCTL,  KC_LEFT,  KC_DOWN,  KC_RGHT
  ),

  [1] = LAYOUT_75_ansi (
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  QK_BOOT,    _______,   
    _______,  RGB_TOG,  RGB_MOD,  RGB_HUI,  RGB_HUD,  RGB_SAI,  RGB_SAD,  RGB_VAI,  RGB_VAD,  _______,  _______,  _______,  _______,  _______,  _______,          
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,            _______,  _______,
    _______,  _______,  _______,  _______,  BL_DOWN,  BL_TOGG,  BL_UP,    BL_STEP,  _______,  _______,  _______,  _______,            _______,  _______,
    _______,  _______,  _______,                                _______,            _______,            _______,  _______,  _______,  _______,  _______
  ),
  
   [2] = LAYOUT_75_ansi (
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  QK_BOOT,    _______,   
    _______,  RGB_TOG,  RGB_MOD,  RGB_HUI,  RGB_HUD,  RGB_SAI,  RGB_SAD,  RGB_VAI,  RGB_VAD,  _______,  _______,  _______,  _______,  _______,  _______,          
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,            _______,  _______,
    _______,  _______,  _______,  _______,  BL_DOWN,  BL_TOGG,  BL_UP,    BL_STEP,  _______,  _______,  _______,  _______,            _______,  _______,
    _______,  _______,  _______,                                _______,            _______,            _______,  _______,  _______,  _______,  _______
  ),
   [3] = LAYOUT_75_ansi (
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  QK_BOOT,    _______,   
    _______,  RGB_TOG,  RGB_MOD,  RGB_HUI,  RGB_HUD,  RGB_SAI,  RGB_SAD,  RGB_VAI,  RGB_VAD,  _______,  _______,  _______,  _______,  _______,  _______,          
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,            _______,  _______,
    _______,  _______,  _______,  _______,  BL_DOWN,  BL_TOGG,  BL_UP,    BL_STEP,  _______,  _______,  _______,  _______,            _______,  _______,
    _______,  _______,  _______,                                _______,            _______,            _______,  _______,  _______,  _______,  _______
  )
};