summaryrefslogtreecommitdiffstats
path: root/keyboards/helix/rev2/keymaps/default/oled_display.c
blob: 502b62c3c3d106714b46caa6edc24a8df3708acd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/* Copyright 2020 yushakobo
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <stdio.h>
#include <string.h>
#include QMK_KEYBOARD_H

#ifdef SSD1306OLED
  #include "ssd1306.h"
#endif

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
    _QWERTY = 0,
    _COLEMAK,
    _DVORAK,
    _LOWER,
    _RAISE,
    _ADJUST
};

//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#if defined(SSD1306OLED) || defined(OLED_DRIVER_ENABLE)

#    if defined(OLED_DRIVER_ENABLE)
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
    if (is_keyboard_master()) {
        return OLED_ROTATION_0;
    } else {
        return OLED_ROTATION_180;
    }
}
#    else
#        define oled_write(data,flag)    matrix_write(matrix, data)
#        define oled_write_P(data,flag)  matrix_write_P(matrix, data)
#    endif

#    ifdef SSD1306OLED
void matrix_scan_user(void) {
    iota_gfx_task();  // this is what updates the display continuously
}

void matrix_update(struct CharacterMatrix *dest,
                   const struct CharacterMatrix *source) {
    if (memcmp(dest->display, source->display, sizeof(dest->display))) {
        memcpy(dest->display, source->display, sizeof(dest->display));
        dest->dirty = true;
    }
}
#    endif

//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER (1<<_LOWER)
#define L_RAISE (1<<_RAISE)
#define L_ADJUST (1<<_ADJUST)
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)

#    ifdef SSD1306OLED
static void render_logo(struct CharacterMatrix *matrix) {
#    else
static void render_logo(void) {
#    endif

    static const char helix_logo[] PROGMEM ={
        0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
        0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
        0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
        0};
    oled_write_P(helix_logo, false);
}

#    ifdef SSD1306OLED
static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
#    else
static void render_rgbled_status(bool full) {
#    endif
#    ifdef RGBLIGHT_ENABLE
    char buf[30];
    if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
        if (full) {
            snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
                     rgblight_get_mode(),
                     rgblight_get_hue()/RGBLIGHT_HUE_STEP,
                     rgblight_get_sat()/RGBLIGHT_SAT_STEP,
                     rgblight_get_val()/RGBLIGHT_VAL_STEP);
        } else {
            snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
        }
        oled_write(buf, false);
    }
#    endif
}

#    ifdef SSD1306OLED
static void render_layer_status(struct CharacterMatrix *matrix) {
#    else
static void render_layer_status(void) {
#    endif
  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
    char buf[10];
    oled_write_P(PSTR("Layer: "), false);
    switch (layer_state) {
    case L_BASE:
        oled_write_P(PSTR("Default"), false);
        break;
    case L_RAISE:
        oled_write_P(PSTR("Raise"), false);
        break;
    case L_LOWER:
        oled_write_P(PSTR("Lower"), false);
        break;
    case L_ADJUST:
    case L_ADJUST_TRI:
        oled_write_P(PSTR("Adjust"), false);
        break;
    default:
        oled_write_P(PSTR("Undef-"), false);
        snprintf(buf,sizeof(buf), "%ld", layer_state);
        oled_write(buf, false);
    }
}

#    ifdef SSD1306OLED
void render_status(struct CharacterMatrix *matrix) {
#    else
void render_status(void) {
#    endif
  // Render to mode icon
    static const char os_logo[][2][3] PROGMEM = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
    if (is_mac_mode()) {
        oled_write_P(os_logo[0][0], false);
        oled_write_P(PSTR("\n"), false);
        oled_write_P(os_logo[0][1], false);
    } else {
        oled_write_P(os_logo[1][0], false);
        oled_write_P(PSTR("\n"), false);
        oled_write_P(os_logo[1][1], false);
    }

    oled_write_P(PSTR(" "), false);
#    ifdef SSD1306OLED
    render_layer_status(matrix);
#    else
    render_layer_status();
#    endif
    oled_write_P(PSTR("\n"), false);

    // Host Keyboard LED Status
    led_t led_state = host_keyboard_led_state();
    oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR("       "), false);
    oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR("    "), false);
    oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR("    "), false);
    oled_write_P(PSTR("\n"), false);
#    ifdef SSD1306OLED
    render_rgbled_status(true, matrix);
#    else
    render_rgbled_status(true);
    oled_write_P(PSTR("\n"), false);
#    endif
}


#    ifdef SSD1306OLED
#        if OLED_UPDATE_INTERVAL > 0
uint16_t oled_update_timeout;
#        endif

void iota_gfx_task_user(void) {
    struct CharacterMatrix matrix;

#        if DEBUG_TO_SCREEN
    if (debug_enable) {
        return;
    }
#        endif

#if      OLED_UPDATE_INTERVAL > 0
    if (timer_elapsed(oled_update_timeout) < OLED_UPDATE_INTERVAL) {
        return;
    }
    oled_update_timeout = timer_read();
#endif
    matrix_clear(&matrix);
    if (is_keyboard_master()) {
        render_status(&matrix);
    } else {
        render_logo(&matrix);
        render_rgbled_status(false, &matrix);
        render_layer_status(&matrix);
    }
    matrix_update(&display, &matrix);
}
#    else
void oled_task_user(void) {

#        if DEBUG_TO_SCREEN
    if (debug_enable) {
        return;
    }
#        endif

    if (is_keyboard_master()) {
        render_status();
    } else {
        render_logo();
        render_rgbled_status(false);
        render_layer_status();
    }
}
#    endif
#endif