summaryrefslogtreecommitdiffstats
path: root/keyboards/handwired/marauder/config.h
blob: fdc269fb7f460ca858f2e4482020f8fdfc54d4b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/* Copyright 2021 BB-66
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "config_common.h"

/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 9

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { D2, D4, C6, D7, E6, B4, B5, B7, D5, C7, F1, F0 }
#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4, B0 }
#define DIODE_DIRECTION COL2ROW
#define LAYER_STATE_8BIT
#define QMK_KEYS_PER_SCAN 12 // moar gaming code
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
    #define RGBLED_NUM 7
    #define RGBLIGHT_HUE_STEP 8
    #define RGBLIGHT_SAT_STEP 8
    #define RGBLIGHT_VAL_STEP 8
    #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
    #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//    #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
//     #define RGBLIGHT_EFFECT_BREATHING
//     #define RGBLIGHT_EFFECT_RAINBOW_MOOD
//     #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//     #define RGBLIGHT_EFFECT_SNAKE
//     #define RGBLIGHT_EFFECT_KNIGHT
//     #define RGBLIGHT_EFFECT_CHRISTMAS
//     #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//     #define RGBLIGHT_EFFECT_RGB_TEST
//     #define RGBLIGHT_EFFECT_ALTERNATING
#endif