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/* Copyright 2017-2019 Nikolaus Wittenstein <nikolaus.wittenstein@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#pragma once
/* key matrix size */
#define MATRIX_ROWS 13
#define MATRIX_COLS 4
//#define DIODE_DIRECTION
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Command/Windows key option
*
* If you define this, the thumb enter key becomes the Command/Windows key. There's still an enter key on the right
* ring finger, so this key is much better utilized as the otherwise nonexistent Command key. I think some newer
* DataHands let you remap right ring east as Command, but having it on the thumb is nicer. Comment out this define
* to use the original layout.
*/
#define DATAHAND_THUMB_RETURN_COMMAND
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