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 /* Copyright 2022 Halokeys
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation, either version 2 of the License, or
  * (at your option) any later version.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
  *
  * You should have received a copy of the GNU General Public License
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
#include QMK_KEYBOARD_H
#include "print.h"

/* [Keymaps] ----------------------------------------------------------------- */
enum layer_names {
    _BASE,
    _FN
};

/* Tap Dance declarations */
enum {
    TD_PLAY_FORWARD_BACK,
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  /* If console is enabled, it will print the matrix position and status of each key pressed */
  #ifdef CONSOLE_ENABLE
      uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %d, time: %u, interrupt: %d, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
  #endif
    return true;
}

void dance_cln_finished(qk_tap_dance_state_t *state, void *user_data) {
   uprintf("Tap Dance count: %u", state->count);
    if (state->count == 1) {
        tap_code(KC_MPLY);
    } else if (state->count == 2) {
        tap_code(KC_MNXT);
    } else {
        tap_code(KC_MPRV);
    }
}

/* All tap dance functions would go here. Only showing this one. */
qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_PLAY_FORWARD_BACK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_cln_finished, NULL),
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    [_BASE] = LAYOUT(
      KC_ESC,    KC_F1,   KC_F2,   KC_F3,   KC_F4,     KC_F5,   KC_F6,   KC_F7,   KC_F8,     KC_F9,   KC_F10,  KC_F11,  KC_F12,     MO(1),     TD(TD_PLAY_FORWARD_BACK),
      KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, KC_DEL,    KC_INS,
      KC_TAB,      KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,        KC_DEL,
      KC_CAPS,       KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,                KC_PGUP,
      KC_LSFT,   XXXXXXX, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_LSFT,        KC_UP,     KC_PGDN,
      KC_LCTL,     KC_LGUI, KC_LALT,      KC_LSFT,            KC_SPC,    KC_BSPC,                 KC_RALT,   KC_RCTL,      KC_LEFT, KC_DOWN, KC_RGHT
    ),

    [_FN] = LAYOUT(
      RESET,     KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,   KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT,    KC_TRNS,   KC_TRNS,
      KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,   KC_TRNS,
      KC_TRNS,     RGB_TOG, RGB_VAI, RGB_VAD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,        KC_TRNS,
      KC_TRNS,       KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,               KC_TRNS,
      KC_TRNS,   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,        KC_TRNS,   KC_TRNS,
      KC_TRNS,     KC_TRNS, KC_TRNS,      KC_TRNS,            KC_TRNS,   KC_TRNS,                 KC_TRNS,   KC_TRNS,      KC_TRNS, KC_TRNS, KC_TRNS
    ),

};

void keyboard_post_init_user(void) {
  /* Customise these values to desired behaviour */
  debug_enable=true;
  debug_matrix=true;
  /* debug_keyboard=true; */
  /* debug_mouse=true; */
}