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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
   Copyright 2022 Andre Brait <andrebrait@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

enum layers {
    WIN_BASE = 0,
    WIN_FN,
    MAC_BASE,
    MAC_FN
};

#define KC_TASK LGUI(KC_TAB)
#define KC_FLXP LGUI(KC_E)
#define TO_WINB TO(WIN_BASE)
#define TO_MACB TO(MAC_BASE)
#define MO_WINF MO(WIN_FN)
#define MO_MACF MO(MAC_FN)

// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Del          Rotary(Play/Pause)
//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Home
//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right


    // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
    // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
    // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
    // if that's your preference.
    //
    // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
    // it'll be back to normal when you plug it back in.
    //
    // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
    // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
    // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
    //
    // RGB and function keys are inspired by the Keychron Q1 layouts instead of using the default keys.
    //
    // KC_PAUS/KC_BRMU and KC_SCRL/KC_BRMD are aliases for the same keys, but their names reflect better the function in each layout.
    [WIN_BASE] = LAYOUT(
        KC_ESC,  KC_F1,    KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,           KC_MUTE,
        KC_GRV,  KC_1,     KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_HOME,
        KC_TAB,  KC_Q,     KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
        KC_CAPS, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
        KC_LSFT,           KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
        KC_LCTL, KC_LGUI,  KC_LALT,                            KC_SPC,                             KC_RALT, MO_WINF, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
    ),

    [WIN_FN] = LAYOUT(
        _______, KC_BRID,  KC_BRIU, KC_TASK, KC_FLXP, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, KC_INS,           XXXXXXX,
        XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          KC_PSCR,
        RGB_TOG, RGB_MOD,  RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT,          KC_PAUS,
        TO_MACB, RGB_RMOD, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX,          KC_SCRL,
        _______,           XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX,
        _______, _______,  _______,                            XXXXXXX,                            _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
    ),

    [MAC_BASE] = LAYOUT(
        KC_ESC,  KC_F1,    KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,           KC_MUTE,
        KC_GRV,  KC_1,     KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_HOME,
        KC_TAB,  KC_Q,     KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
        KC_CAPS, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
        KC_LSFT,           KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
        KC_LCTL, KC_LALT,  KC_LGUI,                            KC_SPC,                             KC_RALT, MO_MACF, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
    ),

    [MAC_FN] = LAYOUT(
        _______, KC_BRID,  KC_BRIU, KC_MCTL, KC_LPAD, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, KC_INS,           XXXXXXX,
        XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          KC_PSCR,
        RGB_TOG, RGB_MOD,  RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT,          KC_BRMU,
        TO_WINB, RGB_RMOD, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX,          KC_BRMD,
        _______,           XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX,
        _______, _______,  _______,                            XXXXXXX,                            _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
    )
};
// clang-format on

#ifdef RGB_MATRIX_ENABLE

/* Renaming those to make the purpose on this keymap clearer */
#define LED_FLAG_CAPS LED_FLAG_NONE
#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR

static void set_rgb_caps_leds(void);

static uint16_t effect_started_time = 0;
static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
static void start_effects(void);

/* The interval time in ms */
#ifndef EFFECTS_TIME
    #define EFFECTS_TIME 2000
#endif
#ifndef EFFECTS_INTERVAL
    #define EFFECTS_INTERVAL 250
#endif
#if EFFECTS_TIME <= 0 || EFFECTS_TIME >= 32767
    #error "EFFECTS_TIME must be a positive integer smaller than 32767"
#endif
#if EFFECTS_INTERVAL <= 0 || EFFECTS_INTERVAL >= 32767
    #error "EFFECTS_INTERVAL must be a positive integer smaller than 32767"
#endif
#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
#define effect_blue() r_effect = 0x0, g_effect = 0x0, b_effect = 0xFF
#define effect_white() r_effect = 0xFF, g_effect = 0xFF, b_effect = 0xFF

static uint8_t previous_effect_layer = 255;

layer_state_t layer_state_set_user(layer_state_t state) {
    uint8_t current_layer = get_highest_layer(state);
    switch (current_layer) {
        case WIN_BASE:
            if (previous_effect_layer != current_layer) {
                previous_effect_layer = current_layer;
                effect_blue();
                start_effects();
            }
            break;
        case MAC_BASE:
            if (previous_effect_layer != current_layer) {
                previous_effect_layer = current_layer;
                effect_white();
                start_effects();
            }
            break;
    }
    return state;
}

bool led_update_user(led_t led_state) {
    if (led_state.caps_lock) {
        if (!rgb_matrix_is_enabled()) {
            /* Turn ON the RGB Matrix for CAPS LOCK */
            rgb_matrix_set_flags(LED_FLAG_CAPS);
            rgb_matrix_enable();
        }
    } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
        /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */
        rgb_matrix_set_flags(LED_FLAG_ALL);
        rgb_matrix_disable();
    }
    return true;
}

#endif // RGB_MATRIX_ENABLE

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
    #ifdef RGB_MATRIX_ENABLE
    #ifdef NKRO_ENABLE
        case NK_TOGG:
            if (record->event.pressed) {
                if (keymap_config.nkro) {
                    /* Turning NKRO OFF */
                    effect_red();
                } else {
                    /* Turning NKRO ON */
                    effect_green();
                }
                start_effects();
            }
            break;
    #endif // NKRO_ENABLE
        case RGB_MOD:
        case RGB_RMOD:
        case RGB_HUI:
        case RGB_HUD:
        case RGB_SAI:
        case RGB_SAD:
        case RGB_VAI:
        case RGB_VAD:
        case RGB_SPI:
        case RGB_SPD:
            if (record->event.pressed) {
                if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
                    /* Ignore changes to RGB settings while only it's supposed to be OFF */
                    return false;  // Skip all further processing of this key
                }
            }
            break;
        case RGB_TOG:
            if (record->event.pressed) {
                if (rgb_matrix_is_enabled()) {
                    switch (rgb_matrix_get_flags()) {
                        case LED_FLAG_EFFECTS:
                        case LED_FLAG_CAPS:
                            /* Turned ON because of EFFECTS or CAPS, is actually OFF */
                            /* Change to LED_FLAG_ALL to signal it's really ON */
                            rgb_matrix_set_flags(LED_FLAG_ALL);
                            /* Will be re-enabled by the processing of the toggle */
                            rgb_matrix_disable_noeeprom();
                            break;
                        case LED_FLAG_ALL:
                            /* Is actually ON */
                            if (effect_started_time > 0) {
                                /* Signal EFFECTS */
                                rgb_matrix_set_flags(LED_FLAG_EFFECTS);
                                /* Will be re-enabled by the processing of the toggle */
                                rgb_matrix_disable_noeeprom();
                            } else
                            if (host_keyboard_led_state().caps_lock) {
                                /* Signal CAPS */
                                rgb_matrix_set_flags(LED_FLAG_CAPS);
                                /* Will be re-enabled by the processing of the toggle */
                                rgb_matrix_disable_noeeprom();
                            }
                            break;
                    }
                }
            }
            break;
    #endif // RGB_MATRIX_ENABLE
    }
    return true;
}

#ifdef RGB_MATRIX_ENABLE
bool rgb_matrix_indicators_user(void) {
    if (effect_started_time > 0) {
        /* Render blinking EFFECTS */
        const uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
        if (deltaTime <= EFFECTS_TIME) {
            const uint8_t led_state = ((deltaTime / EFFECTS_INTERVAL) + 1) & 0x01;
            const uint8_t val_r = led_state * r_effect;
            const uint8_t val_g = led_state * g_effect;
            const uint8_t val_b = led_state * b_effect;
            rgb_matrix_set_color_all(val_r, val_g, val_b);
            if (host_keyboard_led_state().caps_lock) {
                set_rgb_caps_leds();
            }
            return false;
        } else {
            /* EFFECTS duration is finished */
            effect_started_time = 0;
            if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) {
                /* It was turned ON because of EFFECTS */
                if (host_keyboard_led_state().caps_lock) {
                    /* CAPS is still ON. Demote to CAPS */
                    rgb_matrix_set_flags(LED_FLAG_CAPS);
                } else {
                    /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */
                    rgb_matrix_set_flags(LED_FLAG_ALL);
                    rgb_matrix_disable_noeeprom();
                }
            }
        }
    }
    if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
        rgb_matrix_set_color_all(0x0, 0x0, 0x0);
    }
    if (host_keyboard_led_state().caps_lock) {
        set_rgb_caps_leds();
    }
    return false;
}

static void start_effects(void) {
    effect_started_time = sync_timer_read();
    if (!rgb_matrix_is_enabled()) {
        /* Turn it ON, signal the cause (EFFECTS) */
        rgb_matrix_set_flags(LED_FLAG_EFFECTS);
        rgb_matrix_enable_noeeprom();
    } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
        /* It's already ON, promote the cause from CAPS to EFFECTS */
        rgb_matrix_set_flags(LED_FLAG_EFFECTS);
    }
}

// RGB led number layout, function of the key

//  67, led 01   0, ESC    6, F1      12, F2      18, F3   23, F4   28, F5      34, F6   39, F7   44, F8      50, F9   56, F10   61, F11    66, F12    69, Prt       Rotary(Mute)   68, led 12
//  70, led 02   1, ~      7, 1       13, 2       19, 3    24, 4    29, 5       35, 6    40, 7    45, 8       51, 9    57, 0     62, -_     78, (=+)   85, BackSpc   72, Home       71, led 13
//  73, led 03   2, Tab    8, Q       14, W       20. E    25, R    30, T       36, Y    41, U    46, I       52, O    58, P     63, [{     89, ]}     93, \|        75, PgUp       74, led 14
//  76, led 04   3, Caps   9, A       15, S       21, D    26, F    31, G       37, H    42, J    47, K       53, L    59, ;:    64, '"                96, Enter     86, PgDn       77, led 15
//  80, led 05   4, Sh_L   10, Z      16, X       22, C    27, V    32, B       38, N    43, M    48, ,<      54, .<   60, /?               90, Sh_R   94, Up        82, End        81, led 16
//  83, led 06   5, Ct_L   11,Win_L   17, Alt_L                     33, SPACE                     49, Alt_R   55, FN             65, Ct_R   95, Left   97, Down      79, Right      84, led 17
//  87, led 07                                                                                                                                                                      88, led 18
//  91, led 08                                                                                                                                                                      92, led 19

static void set_rgb_caps_leds(void) {
    rgb_matrix_set_color(0, 0xFF, 0x0, 0x0); // ESC
    rgb_matrix_set_color(6, 0xFF, 0x0, 0x0); // F1
    rgb_matrix_set_color(12, 0xFF, 0x0, 0x0); // F2
    rgb_matrix_set_color(18, 0xFF, 0x0, 0x0); // F3
    rgb_matrix_set_color(23, 0xFF, 0x0, 0x0); // F4
    rgb_matrix_set_color(28, 0xFF, 0x0, 0x0); // F5
    rgb_matrix_set_color(34, 0xFF, 0x0, 0x0); // F6
    rgb_matrix_set_color(39, 0xFF, 0x0, 0x0); // F7
    rgb_matrix_set_color(44, 0xFF, 0x0, 0x0); // F8
    rgb_matrix_set_color(50, 0xFF, 0x0, 0x0); // F9
    rgb_matrix_set_color(56, 0xFF, 0x0, 0x0); // F10
    rgb_matrix_set_color(61, 0xFF, 0x0, 0x0); // F11
    rgb_matrix_set_color(66, 0xFF, 0x0, 0x0); // F12
    rgb_matrix_set_color(69, 0xFF, 0x0, 0x0); // Prt
    rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
    rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
    rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
    rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
    rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
    rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
    rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
    rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
    rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
    rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
    rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
    rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
    rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
    rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
    rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
    rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
    rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
}

#endif // RGB_MATRIX_ENABLE