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/* Copyright 2021 stickandgum
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

// I like NKRO.. but let's not force it. @drashna pointed out some older hardware has issues - Toggle it via keycode if you like.
// #define FORCE_NKRO

// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
#ifdef RGB_MATRIX_ENABLE

// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR

// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state
    #define RGB_DISABLE_WHEN_USB_SUSPENDED

    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
    #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes

// Soon we need to ENABLE modes by DEFAULT soon as per: https://github.com/qmk/qmk_firmware/pull/13758 Thanks @noroadsleft
    //    #define DISABLE_RGB_MATRIX_SOLID_COLOR               // BUILT IN (MAPPED!) Static single color.
    //    #define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Accenting various keys on the keyboard.
    //    #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Top down rainbow!
     #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Left Right Rainbow (the top-down is better imho).
    //    #define DISABLE_RGB_MATRIX_BREATHING                 // Built in (MAPPED!)
    //    #define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right (with white)
    //    #define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right (with black)
     #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL)
     #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // See above
     #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // See above
    //    #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness (with black)
     #define DISABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard cycling through rainbow
    //    #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // BUILT IN (MAPPED!) Full Rainbow Left to Right
     #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom
     #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN              // Rainbow circles coming to center.
     #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Two Rainbow circles coming to 1/3 and 2/3 points.
     #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
    //    #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL            // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes.
     #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
     #define DISABLE_RGB_MATRIX_DUAL_BEACON               // Two rainbows spinning around keyboards
     #define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Similar to above.
     #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Enough of the spinning rainbows - we get it! :-)
     #define DISABLE_RGB_MATRIX_RAINDROPS                 // Jellybeans are better.
    //    #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation - better than above.
     #define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
     #define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
     #define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right
    //    #define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // Hot keys!
    //    #define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // The Matrix!
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Key hits shown in current hue - all other keys black: wide slightly better imo
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE            // Key hits shown in current hue - all other keys shifted hue
    //    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse around a single key hit then fades value out (black otherwise)
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // same as above but a bit too intense imo.
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Column and Row single color fade.
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys)
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of key hit then fades
     #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
     #define DISABLE_RGB_MATRIX_SPLASH                    // Full rainbow pulses from key hit. All else black.
     #define DISABLE_RGB_MATRIX_MULTISPLASH               // Full rainbow pulses from multi-keys. All else black.
     #define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead).
     #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead).
#endif