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/* Copyright 2021 FluxLab
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum custom_layers {
    _QWERTY,
    _LOWER,
    _RAISE,
    _ADJUST,
};

#define LOWER  MO(_LOWER)
#define RAISE  MO(_RAISE)
#define ADJUST MO(_ADJUST)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty */
[_QWERTY] = LAYOUT(
   KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_MUTE,
   KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_ENT,
   KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT ,
   KC_LCTL, KC_LGUI, KC_LALT, KC_DEL,   LOWER,  KC_SPC,  KC_BSPC,  RAISE,   KC_LBRC, KC_RBRC, KC_QUOT,   KC_MINS
),

/* Lower */
[_LOWER] = LAYOUT(
  KC_GRV, KC_1, KC_2,   KC_3, KC_4,  KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  _______,  _______,  _______,  KC_UP,   _______,   _______,  _______,  KC_4, KC_5, KC_6, _______, _______,
  _______, _______,   KC_LEFT,   KC_DOWN,   KC_RGHT,  _______,  _______,KC_1,KC_2,KC_3, KC_BSLS, _______,
  _______, _______, _______, _______, LOWER, _______, _______, KC_0,KC_0, KC_DOT, KC_BSLS,KC_EQL
),

/* Raise */
[_RAISE] = LAYOUT(
  KC_F1,  KC_F2,    KC_F3,    KC_F4,    KC_F5,    KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,    KC_F11,    KC_F12,
  RGB_HUI,  RGB_SAI,   RGB_VAI,   RGB_MOD,   _______,   RGB_TOG,   _______,   _______, _______,  _______, _______, _______,
  RGB_HUD, RGB_SAD,   RGB_VAD,   RGB_RMOD,   _______,  RGB_TOG,  _______,  _______, _______, _______, KC_UP, _______,
  _______, _______, _______, _______, _______, _______, _______, RAISE, _______, KC_LEFT, KC_DOWN, KC_RGHT
),

/* Adjust (Lower + Raise) */
[_ADJUST] =  LAYOUT(
  _______, _______,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  _______, _______, _______, _______,   _______,  _______, _______, _______,  _______, _______,  _______, _______,
  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)


};

layer_state_t layer_state_set_user(layer_state_t state) {
  return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

bool encoder_update_user(uint8_t index, bool clockwise) {
  if (clockwise) {
    tap_code(KC_VOLD);
  } else {
    tap_code(KC_VOLU);
  }
  return true;
}