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#include QMK_KEYBOARD_H

enum layers {
  _BASE,
  _FUNC
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
  KC_ESC, KC_GRV,  KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_DEL,  KC_BSPC, \
  KC_F10, KC_TAB,  KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS, \
  KC_F11, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,    KC_SCLN, KC_QUOT,          KC_ENT, \
          KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, MO(1), \
          KC_LCTL,    SC_LAPO, KC_LGUI,  RGUI(KC_SPC),     KC_SPC, SC_RAPC,                   KC_RCTL \
   ),
[_FUNC] = LAYOUT(
 RGB_TOG, VK_TOGG,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,  KC_F12, XXXXXXX, QK_BOOT, \
 RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,   KC_UP, XXXXXXX, \
          KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, \
          _______,          KC_LALT, _______, _______,          _______,                   KC_RALT,                   _______ \
   )
};