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/* Copyright 2021 Jessica Sullivan and Don Kjer
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "config_common.h"

#define WAIT_US_TIMER           GPTD3

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL

// Dynamic EEPROM
// Something sensible or else VIA may crash
// Users may enable more if they wish
#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR  4095

// Increase VIA layer count
#define DYNAMIC_KEYMAP_LAYER_COUNT 16

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* Bootmagic Lite key configuration */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
#define BOOTMAGIC_LITE_ROW                 0
#define BOOTMAGIC_LITE_COLUMN              0

/* LED indicator pins */
#define LED_CAPS_LOCK_PIN   C4
#define LED_WIN_LOCK_PIN    C5
#define LED_SCROLL_LOCK_PIN A8
#define LED_MR_LOCK_PIN     LED_SCROLL_LOCK_PIN
#define LED_PIN_ON_STATE    0

#ifdef RGB_MATRIX_ENABLE
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)

#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010011

#define DRIVER_COUNT 2
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)

/* I2C Alternate function settings */
#define I2C1_SCL_PAL_MODE 1
#define I2C1_SDA_PAL_MODE 1

/* Set I2C speed to 400kHz, 300ns Tr, 14ns Tf */
#define I2C1_TIMINGR_PRESC   0x1U
#define I2C1_TIMINGR_SCLDEL  0x9U
#define I2C1_TIMINGR_SDADEL  0x0U
#define I2C1_TIMINGR_SCLH   0x0cU
#define I2C1_TIMINGR_SCLL   0x22U

#    define RGB_DISABLE_WHEN_USB_SUSPENDED  // turn off effects when suspended
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_LED_PROCESS_LIMIT 4
#    define RGB_MATRIX_LED_FLUSH_LIMIT 26

// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING
#    define ENABLE_RGB_MATRIX_BAND_SAT
#    define ENABLE_RGB_MATRIX_BAND_VAL
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#    define ENABLE_RGB_MATRIX_DUAL_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#    define ENABLE_RGB_MATRIX_RAINDROPS
#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #    define ENABLE_RGB_MATRIX_HUE_BREATHING
// #    define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #    define ENABLE_RGB_MATRIX_HUE_WAVE
#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
#    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif /* RGB_MATRIX_ENABLE */