1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
|
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include "dichotomy.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum dichotomy_layers {
_BS,
_SF,
_NM,
_NS,
_MS
};
#define LONGPRESS_COUNT 4
enum dichotomy_keycodes
{
CK_1G = SAFE_RANGE,
CK_BSPE,
CK_QE,
CK_TE, //these 4 CK_XXXX keys are special "alternate long-press" keys controlled with unique timers. Make sure you understand them before you mess with them.
NS_HYPH,
NS_EQU,
NUMKEY,
SFTKEY,
MOUKEY,
MS_BTN1,
MS_BTN2,
MS_BTN3
};
#define CUSTOM_LONGPRESS 150
#define CUSTOM_TOGGLE_TIME 300
#define RED_BRIGHTNESS 3
#define GREEN_BRIGHTNESS 2
#define BLUE_BRIGHTNESS 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BS] = LAYOUT( /* Base layout, nearly qwerty but with modifications because it's not a full keyboard. Obviously. */
CK_TE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
NUMKEY, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CK_QE,
SFTKEY, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOUKEY,
KC_LCTL, KC_LALT, KC_LGUI, KC_RGUI, KC_RALT, KC_RCTL,
MS_BTN3, KC_LBRC, KC_LPRN, KC_SPC, KC_SPC, KC_RPRN, KC_RBRC, MS_BTN3
),
[_SF] = LAYOUT( /* Shifted layout, small changes (because angle brackets have been moved to thumb cluster buttons) */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, NS_HYPH, KC_UNDS, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, KC_LABK, _______, _______, KC_RABK, _______, _______
),
[_NM] = LAYOUT( /* Number layout, basically the main function layer */
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, CK_1G, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, CK_BSPE,
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_NS] = LAYOUT( /* Shifted number/function layout, for per-key control. Only active when shift is held, and number is toggled or held */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, NS_EQU, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_MS] = LAYOUT( /* Mouse layer, including buttons for clicking. */
_______, _______, _______, _______, _______, _______, KC_VOLU, KC_HOME, KC_PGUP, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, MS_BTN1, MS_BTN2, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_VOLD, KC_END, KC_PGDN, _______, _______, _______,
_______, _______, _______, _______, KC_UP, _______,
_______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______
)
};
static uint16_t special_timers[LONGPRESS_COUNT] = {0xFFFF,0xFFFF,0xFFFF,0xFFFF};
static bool special_key_states[LONGPRESS_COUNT] = {0,0,0,0};
static bool special_key_pressed[LONGPRESS_COUNT] = {0,0,0,0};
static uint16_t shift_timer;
static uint16_t num_timer;
static uint16_t mouse_timer;
static uint8_t red_timer;
static uint8_t green_timer;
static uint8_t blue_timer;
static bool shift_singular_key = false;
static bool number_singular_key = false;
static bool mouse_singular_key = false;
static bool capsLED = false;
static bool shiftLED = false;
static bool numLED = false;
static bool mouseLED = false;
static bool shift_held = false;
static bool shift_suspended = false;
report_mouse_t currentReport = {};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//uint8_t layer;
//layer = biton32(layer_state); // get the current layer //Or don't, I didn't use it.
bool returnVal = true; //this is to determine if more key processing is needed.
//custom layer handling for tri_layer,
switch (keycode) {
case NUMKEY:
if (record->event.pressed) {
num_timer = timer_read();
number_singular_key = true;
layer_invert(_NM);
numLED = !numLED;
} else {
if (timer_elapsed(num_timer) < CUSTOM_TOGGLE_TIME && number_singular_key) {
//do nothing, the layer has already been inverted
} else {
layer_invert(_NM);
numLED = !numLED;
}
}
update_tri_layer(_NM, _SF, _NS);
returnVal = false;
break;
//SHIFT is handled as LSHIFT in the general case - 'toggle' shoudl activate caps, while the layer is only active when shift is held.
case SFTKEY:
if (record->event.pressed) {
shift_held = true;
shiftLED = true;
shift_suspended = false;
shift_timer = timer_read();
shift_singular_key = true;
layer_on(_SF);
register_code(KC_LSFT);
} else {
shift_held = false;
shiftLED = false;
if (timer_elapsed(shift_timer) < CUSTOM_TOGGLE_TIME && shift_singular_key) {
//this was basically a toggle, so activate/deactivate caps lock.
SEND_STRING(SS_TAP(X_CAPSLOCK));
capsLED = !capsLED;
}
layer_off(_SF);
unregister_code(KC_LSFT);
}
update_tri_layer(_NM, _SF, _NS);
returnVal = false;
break;
//MOUSE layer needs to be handled the same way as NUMKEY, but differently from shift
case MOUKEY:
if (record->event.pressed) {
mouse_timer = timer_read();
mouse_singular_key = true;
layer_invert(_MS);
mouseLED = !mouseLED;
} else {
if (timer_elapsed(mouse_timer) < CUSTOM_TOGGLE_TIME && mouse_singular_key){
//do nothing, it was a toggle (and it's already been toggled)
} else {
layer_invert(_MS);
mouseLED = !mouseLED;
}
}
returnVal = false;
break;
//Custom macros for strange keys with different long-tap behavior
case CK_1G:
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
if (record->event.pressed) {
special_timers[CK_1G-SAFE_RANGE] = timer_read();
special_key_pressed[CK_1G-SAFE_RANGE] = 1;
} else {
if (special_key_states[CK_1G-SAFE_RANGE]){
//key was activated after custom_longpress, need to close those keycodes
special_key_states[CK_1G-SAFE_RANGE] = 0;
unregister_code(KC_GRAVE);
} else {
if (special_key_pressed[CK_1G-SAFE_RANGE]){
//key was not activated, return macro activating proper, pre-long-tap key
SEND_STRING(SS_TAP(X_1));
special_key_pressed[CK_1G-SAFE_RANGE] = 0;
} else {
//the short key was already sent, because another key was pressed.
//Do nothing.
}
}
}
returnVal = false;
break;
case CK_BSPE:
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
if (record->event.pressed) {
special_timers[CK_BSPE-SAFE_RANGE] = timer_read();
special_key_pressed[CK_BSPE-SAFE_RANGE] = 1;
} else {
if (special_key_states[CK_BSPE-SAFE_RANGE]){
//key was activated after custom_longpress, need to close those keycodes
special_key_states[CK_BSPE-SAFE_RANGE] = 0;
unregister_code(KC_ENTER);
} else {
if (special_key_pressed[CK_BSPE-SAFE_RANGE]){
//key was not activated, return macro activating proper, pre-long-tap key
SEND_STRING(SS_TAP(X_BSLASH));
special_key_pressed[CK_BSPE-SAFE_RANGE] = 0;
} else {
//the short key was already sent, because another key was pressed.
//Do nothing.
}
}
}
returnVal = false;
break;
case CK_QE:
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
if (record->event.pressed) {
special_timers[CK_QE-SAFE_RANGE] = timer_read();
special_key_pressed[CK_QE-SAFE_RANGE] = 1;
} else {
if (special_key_states[CK_QE-SAFE_RANGE]){
//key was activated after custom_longpress, need to close those keycodes
special_key_states[CK_QE-SAFE_RANGE] = 0;
unregister_code(KC_ENTER);
} else {
if (special_key_pressed[CK_QE-SAFE_RANGE]){
//the long-press key was not activated, return macro activating proper, pre-long-tap key
SEND_STRING(SS_TAP(X_QUOTE));
special_key_pressed[CK_QE-SAFE_RANGE] = 0;
} else {
//the short key was already sent, because another key was pressed.
//Do nothing.
}
}
}
returnVal = false;
break;
case CK_TE:
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
if (record->event.pressed) {
special_timers[CK_TE-SAFE_RANGE] = timer_read();
special_key_pressed[CK_TE-SAFE_RANGE] = 1;
} else {
if (special_key_states[CK_TE-SAFE_RANGE]){
//key was activated after custom_longpress, need to close those keycodes
special_key_states[CK_TE-SAFE_RANGE] = 0;
unregister_code(KC_ESCAPE);
} else {
if (special_key_pressed[CK_TE-SAFE_RANGE]){
//the long-press key was not activated, return macro activating proper, pre-long-tap key
SEND_STRING(SS_TAP(X_TAB));
special_key_pressed[CK_TE-SAFE_RANGE] = 0;
} else {
//the short key was already sent, because another key was pressed.
//Do nothing.
}
}
}
returnVal = false;
break;
//No-shift keys, they unregister the KC_LSFT code so they can send
//unshifted values - but they don't change the bool. if any other
//key is pressed and the bool is set, KC_LSFT is registered again.
case NS_HYPH:
if (record->event.pressed) {
shift_suspended = true;
unregister_code(KC_LSFT);
register_code(KC_MINS);
} else {
unregister_code(KC_MINS);
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
}
returnVal = false;
break;
case NS_EQU:
if (record->event.pressed) {
shift_suspended = true;
unregister_code(KC_LSFT);
register_code(KC_EQUAL);
} else {
unregister_code(KC_EQUAL);
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
}
returnVal = false;
break;
//mouse buttons, for 1-3, to update the mouse report:
case MS_BTN1:
currentReport = pointing_device_get_report();
if (record->event.pressed) {
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
//update mouse report here
currentReport.buttons |= MOUSE_BTN1; //MOUSE_BTN1 is a const defined in report.h
} else {
//update mouse report here
currentReport.buttons &= ~MOUSE_BTN1;
}
pointing_device_set_report(currentReport);
returnVal = false;
break;
case MS_BTN2:
currentReport = pointing_device_get_report();
if (record->event.pressed) {
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
//update mouse report here
currentReport.buttons |= MOUSE_BTN2; //MOUSE_BTN2 is a const defined in report.h
} else {
//update mouse report here
currentReport.buttons &= ~MOUSE_BTN2;
}
pointing_device_set_report(currentReport);
returnVal = false;
break;
case MS_BTN3:
currentReport = pointing_device_get_report();
if (record->event.pressed) {
if (shift_held && shift_suspended){
register_code(KC_LSFT);
shift_suspended = false;
}
//update mouse report here
currentReport.buttons |= MOUSE_BTN3; //MOUSE_BTN3 is a const defined in report.h
} else {
//update mouse report here
currentReport.buttons &= ~MOUSE_BTN3;
}
pointing_device_set_report(currentReport);
returnVal = false;
break;
//Additionally, if NS_ keys are in use, then shift may be held (but is
//disabled for the unshifted keycodes to be send. Check the bool and
//register shift as necessary.
default:
if (shift_held){
register_code(KC_LSFT);
}
break;
}
switch (keycode){
case KC_BSPC:
case KC_NO:
case NUMKEY:
case SFTKEY:
case MOUKEY:
//don't want to reset single key variables
break;
default:
//If any other key was pressed during the layer mod hold period,
//then the layer mod was used momentarily, and should block latching
shift_singular_key = false;
number_singular_key = false;
mouse_singular_key = false;
break;
}
switch (keycode){
case KC_BSPC:
case KC_NO:
case NUMKEY:
case SFTKEY:
case MOUKEY:
case MOUSE_BTN1:
case MOUSE_BTN2:
case MOUSE_BTN3:
case KC_LCTL:
case KC_LALT:
case KC_LGUI:
case KC_RCTL:
case KC_RALT:
case KC_RGUI:
case CK_1G:
case CK_BSPE:
case CK_QE:
case CK_TE:
//Do nothing, don't want to trigger the timer key rollover
break;
default:
//Now we're checking to see if any of the special timer keys are pressed
//if so, we need to activate their short-press features
if (record->event.pressed) {
for (uint8_t i = 0; i<LONGPRESS_COUNT; i++){
if ((!special_key_states[i]) && special_key_pressed[i]){
switch (i + SAFE_RANGE){
case CK_1G:
SEND_STRING(SS_TAP(X_1));
break;
case CK_BSPE:
SEND_STRING(SS_TAP(X_BSLASH));
break;
case CK_QE:
SEND_STRING(SS_TAP(X_QUOTE));
break;
case CK_TE:
SEND_STRING(SS_TAP(X_TAB));
break;
}
special_key_pressed[i] = 0;
}
}
} else {
//do nothing, we don't want to trigger short presses on key releases.
}
break;
}
return returnVal;
};
void matrix_scan_user(void) {
//uint8_t layer = biton32(layer_state);
for (uint8_t i = 0; i<LONGPRESS_COUNT; i++){
if ((timer_elapsed(special_timers[i]) >= CUSTOM_LONGPRESS) && (!special_key_states[i]) && special_key_pressed[i]){
switch (i + SAFE_RANGE){
case CK_1G:
register_code(KC_GRAVE);
break;
case CK_BSPE:
register_code(KC_ENTER);
break;
case CK_QE:
register_code(KC_ENTER);
break;
case CK_TE:
register_code(KC_ESCAPE);
break;
}
special_key_pressed[i] = 0;
special_key_states[i] = 1;
}
}
if (shiftLED || capsLED){
red_timer++;
if (red_timer < RED_BRIGHTNESS){
red_led_on();
} else {
red_timer = 0;
red_led_off();
}
} else {
red_timer = 0;
red_led_off();
}
if (numLED){
green_timer++;
if (green_timer < GREEN_BRIGHTNESS){
grn_led_on();
} else {
green_timer = 0;
grn_led_off();
}
} else {
green_timer = 0;
grn_led_off();
}
if (mouseLED){
blue_timer++;
if (blue_timer < BLUE_BRIGHTNESS){
blu_led_on();
} else {
blue_timer = 0;
blu_led_off();
}
} else {
blue_timer = 0;
blu_led_off();
}
};
|