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/*
This is the c configuration file for the keymap

Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

//#define USE_MATRIX_I2C

/* Select hand configuration */

#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

//#define QUICK_TAP_TERM 0
//#define TAPPING_TERM 100

#ifdef RGBLIGHT_ENABLE
    #define RGBLIGHT_EFFECT_BREATHING
    // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
    // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
    #define RGBLIGHT_EFFECT_SNAKE
    #define RGBLIGHT_EFFECT_KNIGHT
    #define RGBLIGHT_EFFECT_CHRISTMAS
    #define RGBLIGHT_EFFECT_STATIC_GRADIENT
    #define RGBLIGHT_EFFECT_RGB_TEST
    #define RGBLIGHT_EFFECT_ALTERNATING
    #define RGBLIGHT_EFFECT_TWINKLE
    #define RGBLIGHT_LIMIT_VAL 120
    #define RGBLIGHT_HUE_STEP 10
    #define RGBLIGHT_SAT_STEP 17
    #define RGBLIGHT_VAL_STEP 17
#endif

#ifdef RGB_MATRIX_ENABLE
#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10

/* Enable the animations you want/need.  You may need to enable only a small number of these because       *
 * they take up a lot of space.  Enable and confirm that you can still successfully compile your firmware. */
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// #    define ENABLE_RGB_MATRIX_ALPHAS_MODS
// #    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #    define ENABLE_RGB_MATRIX_BREATHING
// #    define ENABLE_RGB_MATRIX_BAND_SAT
// #    define ENABLE_RGB_MATRIX_BAND_VAL
// #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #    define ENABLE_RGB_MATRIX_CYCLE_ALL
// #    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #    define ENABLE_RGB_MATRIX_DUAL_BEACON
// #    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #    define ENABLE_RGB_MATRIX_RAINDROPS
// #    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #    define ENABLE_RGB_MATRIX_HUE_BREATHING
// #    define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #    define ENABLE_RGB_MATRIX_HUE_WAVE
// #    define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #    define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
// #    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
// #    define ENABLE_RGB_MATRIX_MULTISPLASH
// #    define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

#define OLED_FONT_H "keyboards/crkbd/keymaps/toinux/glcdfont.c"

#define SPLIT_LAYER_STATE_ENABLE
// #define SPLIT_LED_STATE_ENABLE

#define LAYER_STATE_16BIT