summaryrefslogtreecommitdiffstats
path: root/keyboards/crkbd/keymaps/kidbrazil/keymap.c
blob: 219db2243333f3bc03568de3d3fa18d7ac20b2ff (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
#include QMK_KEYBOARD_H
#include "enums.h"
#include "layer.h"
#include "lufa.h"

// [Init Variables] ----------------------------------------------------------//
// Oled timer similar to Drashna's
static uint32_t oled_timer = 0;
// Boolean to store LED state
bool user_led_enabled = true;
// Boolean to store the master LED clear so it only runs once.
bool master_oled_cleared = false;

// [Keymaps] -----------------------------------------------------------------//
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
	  [_QWERTY] = LAYOUT_split_3x6_3(
      KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T,                                  KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
      LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G,                          KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
      KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B,                                 KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
                          LGUI_T(KC_PGUP), MO(_NUM), KC_SPC,         KC_ENT, MO(_SYM), LALT_T(KC_PGDN)
    ),

	  [_NUM] = LAYOUT_split_3x6_3(
      KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,                                      KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
      LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,                         KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO,
      KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,                               KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO,
                               LGUI_T(KC_PGUP), KC_TRNS, KC_SPC,         KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
    ),

	  [_SYM] = LAYOUT_split_3x6_3(
      KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC,                                   KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
      LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD,                        KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
      KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME),                             KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
                                          LGUI_T(KC_PGUP), KC_TRNS, KC_SPC,       KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
    ),

	  [_GAME] = LAYOUT_split_3x6_3(
      KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T,                                   KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
      KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G,                                  KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO,
      KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS,                               KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO,
                            KC_TAB, MO(_WEAPON), KC_SPC,              KC_ENT, KC_TRNS, KC_NO
      ),

	  [_WEAPON] = LAYOUT_split_3x6_3(
      KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,                                   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
      KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F,                               KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
      KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V,                               KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST,
                                KC_TRNS, KC_TAB, KC_TRNS,             KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
    )
};

// [Post Init] --------------------------------------------------------------//
void keyboard_post_init_user(void) {
    // Set RGB to known state
    rgb_matrix_enable_noeeprom();
    rgb_matrix_set_color_all(RGB_GREEN);
    rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
    user_led_enabled = true;
}
// [Process User Input] ------------------------------------------------------//
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
      // Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
      // changes in marrix_scan_user
      case RGB_TOG:
          if (record->event.pressed) {
              // Toggle matrix on key press
              user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
              // Toggle boolean flag
              user_led_enabled = !user_led_enabled;
          }
          return false;
      default:
          // Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
          if (record->event.pressed) {
              #ifdef OLED_ENABLE
                  oled_timer = timer_read32();
              #endif
              // Restore LEDs if they are enabled by user
              if (user_led_enabled) {
                  rgb_matrix_enable_noeeprom();
              }
          }
          return true;
    }
}

// [Matrix Scan] ------------------------------------------------------------//
void matrix_scan_user(void) {
     // Iddle timer to return to default layer if left on game layer
     if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
         // Reset layer in case it got left on _GAME
         // This prevents the issue where the master side sometimes wont switch off as expected
         // in the next step.
         if (get_highest_layer(layer_state) == _GAME) {
             layer_off(_GAME);
             layer_on(_QWERTY);
         }
         return;
     }
     // Timeout to turn off LEDs
     else if (timer_elapsed32(oled_timer) > 480000) {
         rgb_matrix_disable_noeeprom();
         return;
     }
     // Set RGB Matrix color based on layers
     if (user_led_enabled) {
         switch (get_highest_layer(layer_state)){
            case _GAME:
                rgb_matrix_set_color_all(RGB_PURPLE);
                break;
            case _NUM:
            case _SYM:
            case _QWERTY:
                rgb_matrix_set_color_all(RGB_GREEN);
                break;
            default:
                rgb_matrix_set_color_all(RGB_GREEN);
                break;

          }
     } else {
         rgb_matrix_disable_noeeprom();
         return;
     }
}
// [OLED Configuration] ------------------------------------------------------//
#ifdef OLED_ENABLE
// Init Oled and Rotate....
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
    if (!is_keyboard_master())
      return OLED_ROTATION_180;  // flips the display 180 to see it from my side
    return rotation;
}

// Read logo from font file
const char *read_logo(void);

// {OLED helpers} -----------------------------------------------//
// Render Logo
void render_logo(void) {
    oled_write(read_logo(), false);
}

// Master OLED Screen (Left Hand )
void render_master_oled(void) {
    // Switch display based on Layer
    switch (get_highest_layer(layer_state)){
        case _GAME:
            render_separator();
            render_layer_state();
            render_separator();
            render_separator();
            break;
        case _WEAPON:
            render_separator();
            render_separator();
            render_layer_state();
            render_separator();
            break;
        default:
            render_separator();
            render_layer_state();
            render_separator();
            render_usb_state();
    }
}

// Slave OLED scren (Right Hand)
void render_slave_oled(void) {
    render_logo();
}

// {OLED Task} -----------------------------------------------//
bool oled_task_user(void) {
    // First time out switches to logo as first indication of iddle.
    if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
        // Render logo on both halves before full timeout
        if (is_keyboard_master() && !master_oled_cleared) {
            // Clear master OLED once so the logo renders properly
            oled_clear();
            master_oled_cleared = true;
        }
        render_logo();
        return;
    }
    // Drashna style timeout for LED and OLED Roughly 8mins
    else if (timer_elapsed32(oled_timer) > 480000) {
        oled_off();
        rgb_matrix_disable_noeeprom();
        return;
    }
    else {
        oled_on();
        // Reset OLED Clear flag
        master_oled_cleared = false;
        // Show logo when USB dormant
        switch (USB_DeviceState) {
            case DEVICE_STATE_Unattached:
            case DEVICE_STATE_Powered:
            case DEVICE_STATE_Suspended:
                render_logo();
                break;
            default:
                if (is_keyboard_master()) {
                    render_master_oled();
                } else {
                    render_slave_oled();
                }
        }
    }
    return false;
}
#endif